Things you love about commanding.
Calego
Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
I've been comming a lot recently and I figured I'd make a "good times" thread about it. We all know what stinks when you comm, either you make a poor call and it costs the game, your team simply doesn't listen to you, or your team is simply outgunned.
But what about those things that make you smile with the deep sense of satisfaction that only commanding gives?
My two favorite things are both as marine comm.
I love it when you get into a groove of medpacking where you keep a single marine alive against terrible odds just long enough for another group to come up and get the last bit of damage in on that pesky lerk. Sure you just spent the value of Weapons 2 on a single lerk kill. But that lerk is dead. And that feels good.
I also love it when I see a life form coming up behind a marine and holler at them to turn around just in time for them to shut it down. It's a small thing, but just knowing that that marine would be dead without your watchful oversight makes you feel good.
Besides that, there's also the feeling that comes when you dutifully scan your naturals for tricksy gorges and you spy a whole team about to barrel down on your poor little base power node. That "ha ha I see you" feeling is great.
What about you? What are your finest moments of Commanding?
But what about those things that make you smile with the deep sense of satisfaction that only commanding gives?
My two favorite things are both as marine comm.
I love it when you get into a groove of medpacking where you keep a single marine alive against terrible odds just long enough for another group to come up and get the last bit of damage in on that pesky lerk. Sure you just spent the value of Weapons 2 on a single lerk kill. But that lerk is dead. And that feels good.
I also love it when I see a life form coming up behind a marine and holler at them to turn around just in time for them to shut it down. It's a small thing, but just knowing that that marine would be dead without your watchful oversight makes you feel good.
Besides that, there's also the feeling that comes when you dutifully scan your naturals for tricksy gorges and you spy a whole team about to barrel down on your poor little base power node. That "ha ha I see you" feeling is great.
What about you? What are your finest moments of Commanding?
Comments
Those rounds don't happen very often, but boy when your minions teammates listen to you and successfully carry out the team plan, that feels epic.
Any match where on top of the above, the team also provides valued feedback and insight is even better.
Any day where the above happens for continued matches with random teams is a gift worth praising.
sadly i get to praise few... ow wait... positive topic..uhm... See above.
You can actually herd cattle.
Even if it's only once, i feel i've accomplished something.
rush nano boyzzzzzZzzZZZZZZzzZ!1Z1!11one!
Fix'd
Voice chat exploded. Nerdgasms everywhere.
Tiny details like seeing a gorge icon travel across the map could mean the difference between winning or losing - I love that.
Alien commander - when you can save the day. That moment when a higher lifeform gets chased and trapped, and survives because those last 40 bullets hit the sudden bone-wall instead of the 30hp-Onos. When your quick glimpse through one of your skulks eyes reveals the incoming hive rush in the next few seconds; and before they arrive, all upgrade chambers are already echoed elsewhere. That one out of a hundred games during which you drop a sneaky hive and bring it up, turning or winning the game with it.
Oh man. the Ninja hive. I haven't done one in so long I forgot about it. But it is always a good thing.
2. Executed regardless, no questions asked.
3. Enemy team caught off guard.
4. Win. You are strategy master.
Just trust your commander. If I have to explain why my plan is brilliant, it will probably fail.
A good example would be the same strategy, but one time I did not announce what it is all about, and just named who should go where and build what, and it worked perfectly, even tho nobody had any idea why they should do it (they trusted me). However, that other time when I explained whole idea, team made the worst mistake - they started thinking. 'Ah, I guess it will be better for this tactic if I build my tunnel in other room/save it for later/build hydras instead/save for fade instead of going gorge right from the start'. No it won't.
Getting that catpack/nano/medpack on a marine that manages to kill a higher lifeform.
Seeing a alien rush come before hand, be ready to beacon, and just watching it approach like "come at us"
There's also something oddly satisfying about giving ammo to a marine that is out and asking for it.
Blowing up mines with sneaky cysts. (A marine actually suicided before by being near his mines as the infestation hit)
And of course, unique and different strategies....(rushing a1/w1, sentries, or pg isn't unique)
Playing marines we held cross roads with pg and reactor core, 2 onos came out just as we got jet packs, the onos then rushed into reactor core then atrium where 1 marine held them off while the rest of the team took the pg to crossroads, went reactor core and hunted the onos, they retreated through summit reception where I then beacond the marines made them take the pg to crossroads and managed to kill at least 1 onos.
Was great
Not really a commander in this position but similar and one of my fondest NS2 memories in teamwork:
- Game on descent 24 player
- Silent marine comm all game, I'm on the ground
- Haven't had 3 bases all game but we have hydro and all our tech is in hydro while also having a good RT count
- Aliens eventually get xenocide
- Half team tries to concede and call GG but not me
- "f**k it, listen to me team"
- Get my entire team of 12 people including the comm to listen to me to my amazement
- "Everyone buy a weapon and a jetpack if you can afford it"
- "Beacon to hydro and rush drone bay" do this multiple times alternating between bases and confusing alien defense
- Take down 3-4 alien hives and upgrades, lifeforms die left and right from the marine zerg, they take down our main in monorail but it doesnt matter
- We eventually get aliens down to 1 hive with no upgrades and no res
- Aliens concede, marines go nuts on mic
Games like this are rare but when they do happen, it reminds me why NS2 is freaking awesome.
* you are commanding
* you are placing a blueprint / nobody in base / nobody needs assistens
* you logout to build the blueprint
and RIGHT THEN
somebody who never COMMANDED BEFORE jumps into the chair:
* you are talking to him / her via voice-chat but he / she is not responding at all
and then:
* he/she is dropping no assistens (medpaks, ammo) & you are losing map control
* either - he/she is building nothing: no rts, ...
* or - he/she drops useless stuff: 2 armory in base, robotics + turrets, alien upgrades somewhere on the map, not using drifters at all, ...
after he/she got ejected from chair:
* he/she leaves the server
i hate this SOOOOOOOOO much.
this is why, i nowadays never go out of the com chair!
That particular round was one of my all time favorites too!
Was that recorded because I think I remember watching that. It was great.
I tried that once with my Plankton voice. None of them got it, or cared about stealing the Krabby Patty secret formula. Damn kids...
it's a shame that experience doesn't really translate to 10v10+ pubs
I seriously can't spam this enough lately.
Nothing better than sneakily cysting up to marines' forward PG and rupturing/bonewalling the shit out of the marines as they phase to defend against stuff they can't even see (because their eyes are covered in goo)
I also appreciate team feed back, a lot of comms are single minded but being flexible to move on threats or an opportunity is great feeling. Also like Khamm at the moment, though Im a big user of whips to defend places like overlook from early rushes I still believe that's a good tactic.
cat herding simulator 2012
oops, got beaten to the punch (this is the edit after I read all the posts).
damn.
I Remember a few games on Biodome when someone from marine team would sneak up to west Junction and be building a phase gate. I'd bone wall them and they couldn't finish the gate before the team responded. Such rage. But excellent feeling as khamm.
Other times are when they build the gate fully, and just have to tap power to get it working, then you bonewall power and your team mops up the marines. I do love my bonewalls.
I very much agree with that. It's super nice to have a community that really just wants to play the game. They don't trash talk much (obviously you have to dis the regular you just made flash a lifeform, but beyond that, not much) and most of the time they recognize when they've been outplayed. Very nice change of pace from some other games. I guess what helps is that since we're all in this together on a team, a loss is rarely just one person's fault.