Console command changed ?
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
in Mapping
Hi,
prevertmaximus alerted me on the fact that r_stats isn't displaying the draw calls anymore. It is showing the light count and stuff. which is strange as there are several "light thing" count.
Apparently r_wireframe isn't working anymore either.
What are the change on console commands? Any up to date list of available command somewhere ?
prevertmaximus alerted me on the fact that r_stats isn't displaying the draw calls anymore. It is showing the light count and stuff. which is strange as there are several "light thing" count.
Apparently r_wireframe isn't working anymore either.
What are the change on console commands? Any up to date list of available command somewhere ?
Comments
and from b267:
Console now supports pasting text.
Enabled Network profiling support.
Enabled hotloading of game files. Use with caution, see ns2/lua/Hotloading.lua for details.
Fixed issue where the bandwidth rate limiter would unnecessarily delay packets. (Thanks Max!)
Fixed typo in the r_stats output. (Thanks Max!)
Fixed AnimationGraphState:GetCurrentAnimation not initializing the result if the layer index was invalid and no longer allocates a GC object on every call.
Added OnGetMapBlipInfo to the MapBlipMixin.
Fixed that Player:GetClient() often returned nil.
NS2GameRules:CheckGameEnd now only checks PlayingTeam:GetHasTeamLost. Any logic in PlayingTeam:GetHasTeamWon should be inverted and merged into the opposite team’s GetHasTeamLost.
Added string Shared.GetSettingsVariable( string variable ) returning the given networked settings variable ( i.e. Shared.GetSettingsVariable(“mr”) = “30.000000” )
Made some Utility.lua functions available for all VMs via lua/UtilityShared.lua
Added cache tables for important GUI assets.See lua/GUIAssets.lua for more details"
still; draw calls were a good indicator. what is the way to read the new r_stats ?
Is this what i think it is ?
Ho and..; i thought about it a long time ago.
It would be nice to have a command to lower the console verbosity. When testing with bots it's just scrolling endlessly. Same kind wished for regular game. Only comment and no engine messages. Stuff like that.