Make the Babblers ability chargeable
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
This is a repost of this comment.
I'd like to see the babbler egg and the babbler ball removed; they unnecessarily complicate things. Instead I think it should be implemented as a chargeable weapon that releases a swarm of 1-10 babblers.
Tapping LMB would release 1 babbler. Holding LMB would gradually add babblers to the swarm. Once LMB is released, the gorge releases the swarm and takes an energy hit that's proportional to the number of babblers released. The babblers then act according to what's around them: If there's anything marine, they attack; If there are any other aliens, they jump on; and if there's nothing around, they jump onto the gorge.
I'd like to see the babbler egg and the babbler ball removed; they unnecessarily complicate things. Instead I think it should be implemented as a chargeable weapon that releases a swarm of 1-10 babblers.
Tapping LMB would release 1 babbler. Holding LMB would gradually add babblers to the swarm. Once LMB is released, the gorge releases the swarm and takes an energy hit that's proportional to the number of babblers released. The babblers then act according to what's around them: If there's anything marine, they attack; If there are any other aliens, they jump on; and if there's nothing around, they jump onto the gorge.
Comments
http://i.imgur.com/7cOte84.jpg
Anyway, releasing 10 babblers at once - probably not a good idea.
Somewhere in the range of 2-5 would be better.
This would definately leave the babblers more of a combat support unit than a mobile meat shield dispensary.
this would indeed make the gorge smoother to use, and easier to handle in
The cool thing would be if it holds it at maximum of lets say 5 as in picture BUT you hold it down while running into a base, so once you are inside (release) wherever or what ever u want them to attack. And they casually burst out all at once
Another thing could be if you have 5 as armor and marines are shooting them off, your loading up another set of babblers as you are running in that could pop out and attack something else rather than be sitting on you or possibly already be all dead.
"Babbler shield" could become more useful, if they sacrifice themselves and heal aliens nearby upon taking damage, instead of only blocking bullets for their host. Babblers would be a soft counter against Grenade spam.
If anything, I would want the ability to assign groups of Babblers to multiple aliens.
You can make them take the same time to create, but for the love of god, simplify the entire process.