net_stats documentation?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited August 2014 in NS2 General Discussion
Is there an official definition of each of these value in the new net_stats? Apologies if this has been posted elsewhere.

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Curious about the top line the most, but the others would be useful to know too.

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Lets see what I can fill in.

    tickrate: server tickrate
    idle: server CPU idle. Im told sustained below 20 is a real problem by @ghoulofgsg9.
    Move & ent: more cpu %

    and the rest is still the same :D
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited August 2014
    My current guess on the move/ent values are that the %'s are the percent of CPU time spent on those calculations (updating player input - moves, and updating ents) The ms/move I believe is a server stat for the average time the server takes to calculate each move sent in by a client. So at 1ms/move and 20 clients at 30 MR, you are looking at 50% of your server CPU cycles per second being spent on updating player input.

    As another note, from what I have seen 3.23ms/move is realllly high, any details on where you saw that?
  • NotPaLaGiNotPaLaGi Join Date: 2014-05-29 Member: 196291Members
    You must have been playing with alien vision on in that screenshot.
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