My current guess on the move/ent values are that the %'s are the percent of CPU time spent on those calculations (updating player input - moves, and updating ents) The ms/move I believe is a server stat for the average time the server takes to calculate each move sent in by a client. So at 1ms/move and 20 clients at 30 MR, you are looking at 50% of your server CPU cycles per second being spent on updating player input.
As another note, from what I have seen 3.23ms/move is realllly high, any details on where you saw that?
Comments
tickrate: server tickrate
idle: server CPU idle. Im told sustained below 20 is a real problem by @ghoulofgsg9.
Move & ent: more cpu %
and the rest is still the same
As another note, from what I have seen 3.23ms/move is realllly high, any details on where you saw that?