Animated textures
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
in Mapping
Hi,
Could not find on the forum. What would be the file format for animated textures ? (GIF ?, movie file (X264 etc..).
I believe the Power node animation (energy wave) is a decal on the entire room (which boundaries are the location entity). What should we do to get the same stuff (But with our own graphics).
TIA.
Could not find on the forum. What would be the file format for animated textures ? (GIF ?, movie file (X264 etc..).
I believe the Power node animation (energy wave) is a decal on the entire room (which boundaries are the location entity). What should we do to get the same stuff (But with our own graphics).
TIA.
Comments
Shaders are the common on 3D rendering software, but not really on the editor.
Or maybe you speak of a "Decal" entity that we move around using the cinematic system ?
Documentation somewhere ?
You can fade in and out, flicker, move textures, but you can't do anything like a gif
There is a "time" variable you can take advantage of when making a shader. So if your texture animation is say... 16 frames long, you could arrange them in a 4x4 grid, and have in your shader some code that modifies the texture coordinates so they only take up the .25 square units of space for the corresponding frame they should be on.
The thing is that we have to use a specific "shader model" to get things working / the things we want. In this case a "prop" shader. Plus we have to use it the same way apparently.
While it would have been a little simpler to only "add" specific keywords on the materials files. NormalMap, Emissive etc...