Sound range/What can a player hear?
Hey,
is there a way to know whenever one Player can hear another player moving?
Or is that completely on the engine side?
Example:
A Skulk is running near a marine -> I want to know that marine can hear the skulk.
The skulk is sneaky near a marine -> I want to know that the marine can not hear the skulk.
Or do I have to check that for every possible sound myself by looking at the range between the two?
Thanks,
simple
is there a way to know whenever one Player can hear another player moving?
Or is that completely on the engine side?
Example:
A Skulk is running near a marine -> I want to know that marine can hear the skulk.
The skulk is sneaky near a marine -> I want to know that the marine can not hear the skulk.
Or do I have to check that for every possible sound myself by looking at the range between the two?
Thanks,
simple
Comments
The tricky part is to find where the certain sound events are Also derterming the exact player the other player is hearing won't work without some network hooking or using LOS traces.
People are working at sound improvement just now. https://trello.com/c/KZhl7glH/414-fixing-5-1-and-7-1-sound-positioning-not-working-correctly
You can be sure that also that is somewhere at the large cdt to-do list.
Otherwise I not only have to check every sound event that interests me, but also have to guess if the sound reaches e.g. 10 Meters.