Crash under linux
rendom
Join Date: 2014-08-14 Member: 197964Members
Hi,
Running this game under Arch linux and it crashes after 1-10minutes every time. (Playing online)
Specs:
i7-3770K
GeForce GTX 670 (Nvidia driver version: 340.24)
Dmesg:
[25587.448394] ns2_linux32[27980]: segfault at 0 ip 00000000f6c1a542 sp 00000000dd38e720 error 6 in libSpark_Core.so[f6a5f000+6c9000]
[28582.379645] ns2_linux32[25783]: segfault at 0 ip 00000000f6c82542 sp 00000000e01fe720 error 6 in libSpark_Core.so[f6ac7000+6c9000]
[32786.599219] ns2_linux32[13711]: segfault at 0 ip 00000000f6c36542 sp 00000000def05720 error 6 in libSpark_Core.so[f6a7b000+6c9000]
[66203.000506] ns2_linux32[4613]: segfault at 0 ip 00000000f6bc6542 sp 00000000dea96720 error 6 in libSpark_Core.so[f6a0b000+6c9000]
Running this game under Arch linux and it crashes after 1-10minutes every time. (Playing online)
Specs:
i7-3770K
GeForce GTX 670 (Nvidia driver version: 340.24)
Dmesg:
[25587.448394] ns2_linux32[27980]: segfault at 0 ip 00000000f6c1a542 sp 00000000dd38e720 error 6 in libSpark_Core.so[f6a5f000+6c9000]
[28582.379645] ns2_linux32[25783]: segfault at 0 ip 00000000f6c82542 sp 00000000e01fe720 error 6 in libSpark_Core.so[f6ac7000+6c9000]
[32786.599219] ns2_linux32[13711]: segfault at 0 ip 00000000f6c36542 sp 00000000def05720 error 6 in libSpark_Core.so[f6a7b000+6c9000]
[66203.000506] ns2_linux32[4613]: segfault at 0 ip 00000000f6bc6542 sp 00000000dea96720 error 6 in libSpark_Core.so[f6a0b000+6c9000]
Comments
1) Always crash when the game is started never before (warmup ..)
2) Seems to crash very often when i die and respawn but not everytime.
Try to disable Show Hints option.
I just tested it and it seems to fixed the problem with respawn. Not 100% i will test some more .
Ty!
But i got some new crash thats seems related to lua, se e attatched log
You played combat and that's not offically supported as it is a not any more really maintained mod .
So try to play some rounds vanilla please and see if that bug happens again.
If i have some extra free time i will look at combat again and see if i can get that bug fixed.
Thanks for reporting anyways.
Okey, thats explains everything , just got the game so diden't know it was a mod :P
After disabling hints it seems to work fine, played in 10h without any probs so i think we can close this thread as solved .