Vents At Eclipse

Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
<div class="IPBDescription">only 3?</div> I've found only 3 vents on eclipse..
1. The one from The Keyhole to The Horseshoe
2. The one from Computer Core to the end of the hall from the marines nearest expansion
3. The one from almost the end of that hall to Generator Array or what its called...

Aint there anymore?

Comments

  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    Yes theres at least 2 more, although I dont know the exact locations I know there are more.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    The Computer Core one actually has 3 total exits; one in the hall, one by the resource point north of Comp. Core and one in the hive itself. There's another vent in the dark hall on the south side of Eclipse Command.

    But yep, those 4 vent systems are all I know of. Don't hold me to that being all of them.. I only found the Eclipse Command vent a few days ago. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    Let me think here... There's a vent opening within the Triad Generator Array room (high up on a wall) which connects to an under-the-floor area which in turn goes to a crack in the nearby hallways.

    There's an opening in a dark corridor just south (away from marine spawn) of Eclipse Command, it's at the end of the hall in the cieling, which connects to another opening in a hall that faces towards the computer-core area...

    There's an opening in the computer core hive, up in the wall above the resource node, which connects to some in-hallway openings...

    There's a vent in the power subjunction 3 node, which connects to more in-hallway openings I believe...

    There's that keyhole->horseshoe one..

    Aaaaaaand I think that's most of them.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    I think there is 6 or 7 vents...
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    a lot are hidden in the access corridors high up on walls behind wires, great ambush areas
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited November 2002
    I think the greatest thing about Eclipse has been the comments I've received about vents... I can't count the number of times I've heard people say, "Man, I like the map, but it needs some vents!"

    Then a week later they come back saying, "Nevermind, I just found 3 new vent systems that game."

    There's a total of about 5-7 depending on how you count them. The one with an exit in the computer core hive has the most connections to other areas of the map.

    (btw, the Triad vent is the one that gives players the most trouble... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Lol, last week I opened up a lan game on Eclipse just to check for vents. I found a whole bunch I didn't know existed before. Funny how you can look at the same thing hundreds of times and never notice something unless you're looking for it.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    The thing is, that eclipses vents is so good hidden, if us see at a map like tanith, u find most of the vents right away.. But nancy, on the other hand is a bit harder, AND MUCH MORE COMPLICATED! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Yeah, ns_nancy has a crazy vent network. Check out my sig if you wanna download the overhead maps I made of all 7 levels.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    Eclipse is being changed next version, I think. With more vents and more alien-friendly design. At least that's what I heard. The vents are sparse, but good.
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    edited November 2002
    wow, good work.. this will be usefull in cw planing.. thx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    EDIT: you have forgoten to mark the vent from Keyhole to Horseshoe red <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Theres one thing about eclipse that bothers me quite a lot. There is NOTHING you can weld as a marine, not even a vent. Every other NS map has at least SOME vents to weld or other things (Hera = great! With welder the map gets alot easier for marines)
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    bytor, i gotta say those overheads are great!
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