I prototyped a game
Scythe
Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
I had an idea for a game a few months ago. The core of it is building gadgets from discrete components and throwing them into the environment to solve puzzles and overcome enemies. I spent about fifty hours in unity to produce this prototype. The first two levels are tutorials of a sort, the third level is my pathfinding and general testing level with a hastily tacked-on objective.
I had another idea for a game a few days ago, but I don't want two prototype game projects on the boil at the same time. I figured I'd hack this into a releasable form and get some feedback.
Windows.
Linux.
Things I know:
Things I don't know:
Any feedback would be greatly appreciated.
--Scythe--
I had another idea for a game a few days ago, but I don't want two prototype game projects on the boil at the same time. I figured I'd hack this into a releasable form and get some feedback.
Windows.
Linux.
Things I know:
- The story, which isn't in the game yet,
- It's hideous, entirely art-free,
- It's probably buggy,
- There aren't many gadget components, though the final level has all the parts,
- Parts I could add: Sound transmit/receive, radio transmit/receive, light transmit/receive, signal splitters, different types of explosive,
- The guards should get faster every time you kill them. I want violence to be a tough option to choose.
Things I don't know:
- Is it fun?
- Is it core generalisable enough to allow for a wide variety of levels?
- More interesting parts?
- Whether this prototype is worth developing further.
Any feedback would be greatly appreciated.
--Scythe--
Comments
--Scythe--
Then maybe add two outputs to the sensor blocks, one for true and one for false.
That way we can form little finite-state machine bombs/traps!
Then try to develop engineering problems, challenging the player to develop one or more FSMs that result in the completion of the level. Might make a good learning tool?