[Linux] Random crash after joining marine team and waiting to spawn
ceribik
Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
I crashed shortly after joining the marine team and was waiting to spawn (I might have been spectating another player). This was the first time it occured and isn't reproducible. Luckily, I had gdb running and attached as I've been trying to get a backtrace of another random crash that i get once every day or two.
System
Arch Linux 64-bit
GeForce GTX 560 Ti (nvidia driver 340.24)
KDE 4.13
Linux 3.15
dmesg
backtrace
log.txt
http://pastebin.com/7Wk0FTqx
glxinfo | grep OpenGL
System
Arch Linux 64-bit
GeForce GTX 560 Ti (nvidia driver 340.24)
KDE 4.13
Linux 3.15
dmesg
[12014.616049] ns2_linux32[15621]: segfault at 0 ip 00000000f11fe3e6 sp 00000000ffa706c0 error 4 in libnvidia-glcore.so.340.24[efae3000+18e9000]
backtrace
Program received signal SIGSEGV, Segmentation fault. 0xf11fe3e6 in ?? () from /usr/lib32/libnvidia-glcore.so.340.24 (gdb) bt #0 0xf11fe3e6 in ?? () from /usr/lib32/libnvidia-glcore.so.340.24 #1 0xf120db92 in ?? () from /usr/lib32/libnvidia-glcore.so.340.24 #2 0xf0d2558b in ?? () from /usr/lib32/libnvidia-glcore.so.340.24 #3 0xf71f1bc0 in M4::OpenGLDevice::DrawIndexedPrimitives (this=0xe6224840, primitiveType=M4::RenderPrimitiveType_TriangleList, minVertexIndex=0, numVertices=65, startIndex=0, numPrimitives=48, numInstances=1) at ../Source/Render/OpenGLDevice.cpp:1084 #4 0xf721d278 in M4::RenderModelProxy::RenderFaceSet (this=0xb8d9cfc8, faceSetIndex=0, numInstances=1) at ../Source/Render/RenderModelProxy.cpp:298 #5 0xf7219f77 in M4::RenderModelArray::RenderFaceSet (this=0xabb66c10, faceSetIndex=0) at ../Source/Render/RenderModelArray.cpp:423 #6 0xf7234981 in RenderFaceSet (this=<optimized out>, faceSet=...) at ../Source/Render/RenderRenderer.cpp:321 #7 M4::RenderRenderer::RenderFaceSets<M4::RenderModelArray, M4::ObjectRenderer<M4::RenderModelArray> > ( this=0xd7e56d70, context=..., viewerParams=..., renderer=..., faceSets=0xd7c4f7d8, numFaceSets=17) at ../Source/Render/RenderRenderer.cpp:3422 #8 0xf723173f in M4::RenderRenderer::RenderModelArrays (this=0xd7e56d70, context=..., viewerParams=..., modelArray=0xffa71434, numModelArrays=17, techniqueIndex=1, reverseCulling=false, shadows=false) at ../Source/Render/RenderRenderer.cpp:2624 #9 0xf72329af in M4::RenderRenderer::RenderObjects (this=0xd7e56d70, context=..., viewerParams=..., objects=..., techniqueIndex=1, objectsMask=4294967039) at ../Source/Render/RenderRenderer.cpp:2173 #10 0xf7232d41 in M4::RenderRenderer::RenderObjects (this=0xd7e56d70, scene=0xd688a7f8, context=..., objects=0xffa70e40, camera=..., viewport=..., techniqueIndex=1, objectsMask=4294967039, zonesMask=4294967295) at ../Source/Render/RenderRenderer.cpp:2996 #11 0xf7233286 in M4::RenderRenderer::Render (this=0xd7e56d70, pipeline=0xc6fa3fe8, colorTarget=0xe622edf0, depthTarget=0xe622ee48, faceIndex=0, sourceTexture=0x0, sceneSettings=0xd8aade0e, setupSettings=0xffa7d0d8, scene=0xd688a7f8, time=1568.563232421875, camera=..., viewport=..., visibleObjects=..., background=0x0) at ../Source/Render/RenderRenderer.cpp:1316 #12 0xf724785c in M4::RenderScene::InternalRender (this=0xd688a7f8, settings=..., colorTarget=0xe622edf0, depthTarget=0xe622ee48, faceIndex=0, pipeline=0xc6fa3fe8, camera=..., prevCamera=0x0, viewport=..., renderMask=4294967295, cullingMode=M4::RenderScene_CullingMode_Occlusion, background=0x0, deltaTime=0.0397949219) at ../Source/Render/RenderScene.cpp:801 #13 0xf7248431 in M4::RenderScene::InternalRender (this=0xd688a7f8, settings=..., colorTarget=0xe622edf0, depthTarget=0xe622ee48, faceIndex=0, camera=0xd2ce1cb8, _viewport=0x0, background=0x0, deltaTime=0.0397949219) at ../Source/Render/RenderScene.cpp:743 #14 0xf724880c in M4::RenderScene::RenderMainCamera (this=0xd688a7f8, settings=..., colorTarget=0xe622edf0, depthTarget=0xe622ee48, faceIndex=0, camera=0xd2ce1cb8, viewport=0x0, background=0x0, time=1568.563232421875) at ../Source/Render/RenderScene.cpp:698 #15 0xf724891e in M4::RenderScene::Render (this=0xd688a7f8, settings=..., colorTarget=0xe622edf0, depthTarget=0xe622ee48, camera=0xd2ce1cb8, background=0x0, time=1568.563232421875) at ../Source/Render/RenderScene.cpp:481 #16 0x08082344 in M4::ClientWorld::Render (this=0xd8aac008, drawer=..., swapChain=0xe622edc0) at ../Source/Spark_Client/ClientWorld.cpp:2260 #17 0x0806ca6d in M4::ClientGame::Render (this=0xe622c008, swapChain=0xe622edc0) at ../Source/Spark_Client/ClientGame.cpp:1648 #18 0x0807808a in M4::ClientGame::Update (this=0xe622c008, deltaTime=0.041696790000003148) at ../Source/Spark_Client/ClientGame.cpp:925 #19 0x0806be66 in M4::ClientEngine::Update (this=0xee257170, deltaTime=0.041696790000003148) at ../Source/Spark_Client/ClientEngine.cpp:152 #20 0x080bfc04 in M4::BaseEngine::RunFrame (this=0xee257170) at ../Source/Spark_Server/BaseEngine.cpp:196 #21 0x080bfc30 in M4::BaseEngine::Run (this=0xee257170) at ../Source/Spark_Server/BaseEngine.cpp:160 #22 0x0806a283 in main (argc=<error reading variable: Cannot access memory at address 0x3>, argv=<error reading variable: Cannot access memory at address 0x7>) at ../Source/ShooterExe/Main.cpp:82
log.txt
http://pastebin.com/7Wk0FTqx
glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 560 Ti/PCIe/SSE2 OpenGL core profile version string: 4.4.0 NVIDIA 340.24 OpenGL core profile shading language version string: 4.40 NVIDIA via Cg compiler OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.4.0 NVIDIA 340.24 OpenGL shading language version string: 4.40 NVIDIA via Cg compiler OpenGL context flags: (none) OpenGL profile mask: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 NVIDIA 340.24 340.24 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
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