Remove extractors (+maybe other structures?) from Space bar queue as marine comm
meatmachine
South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
"I NEED A MEDPACK"
*spacebar*
Why am I staring at an extractor? Oh thats right, a skulk took a couple of bites and ran off and now my best marine is dead.
I'm not sure there's ever a situation where I would need to spacebar to an extractor. At most the only attention they ever get from me as a comm is either a HP check in passing or a scan when it's under attack, to help marines from getting ambushed.
However this feature does kinda get really irritating when you get
"omg no meds noob comm"
"dude skulks keep biting extractors while i'm doing stuff, once I've space barred to that extractor by mistake there's no way to know who wanted that medpack"
Sure, I could check the map to see if anyone's in an engagement, but that takes precious milliseconds and often it's not obvious who asked.
As for the alert message on the right, that's kinda good so it can stay. I just dont want to medspam any more extractors (
*spacebar*
Why am I staring at an extractor? Oh thats right, a skulk took a couple of bites and ran off and now my best marine is dead.
I'm not sure there's ever a situation where I would need to spacebar to an extractor. At most the only attention they ever get from me as a comm is either a HP check in passing or a scan when it's under attack, to help marines from getting ambushed.
However this feature does kinda get really irritating when you get
"omg no meds noob comm"
"dude skulks keep biting extractors while i'm doing stuff, once I've space barred to that extractor by mistake there's no way to know who wanted that medpack"
Sure, I could check the map to see if anyone's in an engagement, but that takes precious milliseconds and often it's not obvious who asked.
As for the alert message on the right, that's kinda good so it can stay. I just dont want to medspam any more extractors (
Comments
One minor correction:
You can click the messages and it will teleport you to the location as well, so you could use that function there.
Edit: I proposed this to be the default behavior in build 268, as we're already in code lockdown for 267.
Also @CmdrKeen herp derp i forgot about that ^^ Still, mendasp's change will be a far more elegant and polished solution. Fucking