Error: Shader is missing technique for rendering a light

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
The console gets spammed with this message when i edit my map.
Couldn't find any help on the web. What the h*** is this error?


It slows down "lit" rendering in the editor to the point i have to quit and restart the editor.

It seems to happen :
-when i look to a precise direction even when nothing is displayed (hidden layers).
-and when geometry or props are in the way (between camera and that distant point) it get worse.

It can be the gorge tunnel (which is in a distant corner) that does that but I'm not sure.

Any idea ?

Comments

  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    I think i found something.
    I set "shadow fade rate" to 0, on some light. Lights not spots. My mistake.

    I don t see the point wih "shader technique".

    Question: anything that can find these out of range values with the editor?




  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I don't get that error if I set any light to 0 shadow fade rate
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Still, i got better performances in the editor.

    How can i trace back the root cause of this error ?
    It's not really a detailed message.

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