Error: Shader is missing technique for rendering a light
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
in Mapping
The console gets spammed with this message when i edit my map.
Couldn't find any help on the web. What the h*** is this error?
It slows down "lit" rendering in the editor to the point i have to quit and restart the editor.
It seems to happen :
-when i look to a precise direction even when nothing is displayed (hidden layers).
-and when geometry or props are in the way (between camera and that distant point) it get worse.
It can be the gorge tunnel (which is in a distant corner) that does that but I'm not sure.
Any idea ?
Couldn't find any help on the web. What the h*** is this error?
It slows down "lit" rendering in the editor to the point i have to quit and restart the editor.
It seems to happen :
-when i look to a precise direction even when nothing is displayed (hidden layers).
-and when geometry or props are in the way (between camera and that distant point) it get worse.
It can be the gorge tunnel (which is in a distant corner) that does that but I'm not sure.
Any idea ?
Comments
I set "shadow fade rate" to 0, on some light. Lights not spots. My mistake.
I don t see the point wih "shader technique".
Question: anything that can find these out of range values with the editor?
How can i trace back the root cause of this error ?
It's not really a detailed message.