Ready Room Special - Blink/Leap in the RR!

remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited May 2014 in Modding
rrspecial.jpg
This mod makes it so skulks and fades can leap and blink to their heart's content while in the ready room. Exos can also self-destruct.

"NS2 is not complete without this mod. A+, must have." ~ Re-Traced

ID: faf86e8

Comments

  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Also exos can now self-destruct by ejecting in the RR. :)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Any other features sorely lacking from the readyroom?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'm not sure but can we still taunt?
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Voice comms / taunts yeah.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Updated.
    Features (all only applicable to players in the ready room)
    - Skulks can leap if earned
    - Fades can blink
    - Fades can't shadowstep unless earned
    - Onos can't charge unless earned
    - Exos can self-destruct (press G)
    - Embryos can finish gestating (press G)
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    You need all your mods in one big mod. They are all useful.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Psyke wrote: »
    Updated.
    Features (all only applicable to players in the ready room)
    - Skulks can leap if earned
    - Fades can blink
    - Fades can't shadowstep unless earned
    - Onos can't charge unless earned
    - Exos can self-destruct (press G)
    - Embryos can finish gestating (press G)

    Skulks need to be able to xeno, and let's let gorges build stuff! At least clogs.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    james888 wrote: »
    You need all your mods in one big mod. They are all useful.
    I think it's called Vanilla/NS2+ ;)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    BeigeAlert wrote: »
    Skulks need to be able to xeno, and let's let gorges build stuff! At least clogs.
    Don't be ridiculous. :)

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Psyke wrote: »
    james888 wrote: »
    You need all your mods in one big mod. They are all useful.
    I think it's called Vanilla/NS2+ ;)
    So which will this be incorporated into?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Psyke wrote: »
    BeigeAlert wrote: »
    Skulks need to be able to xeno, and let's let gorges build stuff! At least clogs.
    Don't be ridiculous. :)
    I dunno, clogs could be fun to have... But let's not make RR time more fun than NS time :P
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Kouji_San wrote: »
    I dunno, clogs could be fun to have... But let's not make RR time more fun than NS time :P
    Yeah, I like the idea of clogs and it does sound fun; but they cause enough issues during game blocking people and causing fps drop, neither of which I want to encourage in the RR.

  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Yeah, clogs in RR. Lol...let's troll all newbies that don't know console commands and block the Team Join areas ;)
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Better than that, place clogs over all the RR spawn points so no-one can spawn in the server!!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    shht you guys, you're messing with mah evil plans :-\"
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    james888 wrote: »
    Psyke wrote: »
    james888 wrote: »
    You need all your mods in one big mod. They are all useful.
    I think it's called Vanilla/NS2+ ;)
    So which will this be incorporated into?

    This mod has been integrated into NS2+ !!

    I'm not sure yet if I'll keep maintaining this one, if I should diverge the two and add ridiculous things to this one like gorge tunnels and clogs, or if I should just kill this one in favor of NS2+ so I don't need to be cross-merging changes. :)

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Gorge tunnels and clogs are unnecessary. Go play gorgecraft if that is what you want to do, its fun.
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