food
Racer1
Join Date: 2002-11-22 Member: 9615Members
I'm wondering if it will be possible to attract sea life, by producing or collecting food, and placing it in a certain area. (Produced food could be plants or nursery fish).
Certain types of food would attract certain types of aquatic plant and animal life. This, in turn, could attract other life, etc. But once the food runs out, they might leave/die if the ecosystem is not self-sustaining.
Why would this be done? A number of ideas come to mind...
- Progress. Attract a species need to analyze for missions/upgrades
- Growth. It would be awesome to be able to transform deserted area into a viable mini-ecosystem teeming with life
- Subterfuge. Lure killer behemoths away from a nearby cave so you can sneak into their lair while they are out eating
- Death. You need to kill off all of the crabs in an area (because they are eating all your food), so you lace their food with poison
- Guilt. You just killed off all TSF crabs in the area and you don't want the rare ScubaGorge (that eats only crabs) to go extinct
Certain types of food would attract certain types of aquatic plant and animal life. This, in turn, could attract other life, etc. But once the food runs out, they might leave/die if the ecosystem is not self-sustaining.
Why would this be done? A number of ideas come to mind...
- Progress. Attract a species need to analyze for missions/upgrades
- Growth. It would be awesome to be able to transform deserted area into a viable mini-ecosystem teeming with life
- Subterfuge. Lure killer behemoths away from a nearby cave so you can sneak into their lair while they are out eating
- Death. You need to kill off all of the crabs in an area (because they are eating all your food), so you lace their food with poison
- Guilt. You just killed off all TSF crabs in the area and you don't want the rare ScubaGorge (that eats only crabs) to go extinct
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