Welding Doors and Vents
Armymonger
The spacebearing Country of America Join Date: 2014-04-04 Member: 195135Members
Im a new player (3 hr playtime), and a very new forumer.
So im not sure if this has been suggested/ out ruled or something. It might be nice to see a Sticky thread with a list of all out ruled ideas.
But my idea is to put our welders to work on automatic doors and vents as an effective barricade, especially for Vents,
Welding Doors was something I saw in aliens and I guess it worked to keep away xenos...
And welding vents was something in the original NS right?
So i'm suggesting for a single marine to Weld up a door and vent and have aliens break through it in the same manner as Armor. Just like how Gorge Blobs get destroyed by fire, Doors and vents can get destroyed with constant damage. This method would only be good for early to mid game though as An onos can simply go through these doors like cheese, and Fades can simply Fade through doors.
Its basically Like a Gorge blob limited to only Doorways and Vents, These doors can't be Unwelded by Marines and if Welded carelessly could really restrict Marine movement and retreat.
So im not sure if this has been suggested/ out ruled or something. It might be nice to see a Sticky thread with a list of all out ruled ideas.
But my idea is to put our welders to work on automatic doors and vents as an effective barricade, especially for Vents,
Welding Doors was something I saw in aliens and I guess it worked to keep away xenos...
And welding vents was something in the original NS right?
So i'm suggesting for a single marine to Weld up a door and vent and have aliens break through it in the same manner as Armor. Just like how Gorge Blobs get destroyed by fire, Doors and vents can get destroyed with constant damage. This method would only be good for early to mid game though as An onos can simply go through these doors like cheese, and Fades can simply Fade through doors.
Its basically Like a Gorge blob limited to only Doorways and Vents, These doors can't be Unwelded by Marines and if Welded carelessly could really restrict Marine movement and retreat.
Comments
Came back and you already posted. Kudos man.
Could this idea still work though?
IMO I think weldables would not really add any gameplay advantage and mappers would have to redesign maps. Take veil from ns1, pretty much every vent was weldable in the early iterations of the map but as time went on they had to remove them as they made gameplay pretty unbalanced. In the one room from tanith welding all the vents made it so that aliens had two exit points, and it was the last hive location so aliens basically had to wait out marines to tech up and have them move out and then try to rush them.
So the real position we want to do is to have something that somehow blocks/slows/dehabiliates alien movement in an area. Maybe either a mine that stuns/slows aliens in an area or maybe a sentry turret that instead of firing bullets fires stunning/slowing shots? Not sure if I like this idea much either, I feel that marines can be pretty strong as is, as far as pub play is concerned. Seen one marine carry a team to victory just by being able to annihilate lifeforms.
Aliens could bite/claw/gore them down, and Marines could use welders as cutters to unlock them, opening up shortcuts, for both your team as well as for the enemies, or making new rooms accessible...
Perhaps something the combat guys might like to look at?
There would need to be a balance to make it high enough hp to make it useful, but not too high that it becomes incredibly boring.
Should require some teammates to break it down in a timely matter.
Commander must first allow it to be welded?
Very highly situational. I can't even think of a good situation where it would help me. Maybe turtling.