you're right, but we can basically turn the knob as much as we want. so 10 to 100x is definitely doable. The only limit is the chunk borders, where we can't simplify in order to avoid cracks to some extent.
I'll be honest: I'm a horrible horrible person inside sandbox games. If you let me ravage the landscape with explosives and whatnot, that's probably all I'll end up doing. Just so much fun! Like wiping out entire villages with TNT in minecraft, or wiping out your computer by making entire islands out of TNT.
So is going from 57k to 23k triangles per "3D area" enough of a reduction? I was thinking on the order of 10x to 100x reduction being required to fit the visible scene into memory.
You would be surprised by the amount of triangles modern GPUs are able to handle.
So is going from 57k to 23k triangles per "3D area" enough of a reduction? I was thinking on the order of 10x to 100x reduction being required to fit the visible scene into memory.
You would be surprised by the amount of triangles modern GPUs are able to handle.
Crysis 1 (circa 2007) will easily have at least 1 million on the screen at most times.
There are tons of other factors that affect GPU perf, and triangle count is only one. But these days it's not uncommon to push 3 million tris. But it totally depends on so many things..like how many of those triangles are not getting z-tested away? etc. etc. etc. etc. There is no simple answer...despite what GPU/console marketing would like you to believe (good general rule: information from marketing is worthless at face value. it is a suggestion to find out more at best)
Comments
I'll be honest: I'm a horrible horrible person inside sandbox games. If you let me ravage the landscape with explosives and whatnot, that's probably all I'll end up doing. Just so much fun! Like wiping out entire villages with TNT in minecraft, or wiping out your computer by making entire islands out of TNT.
You would be surprised by the amount of triangles modern GPUs are able to handle.
Crysis 1 (circa 2007) will easily have at least 1 million on the screen at most times.
If you're interested in learning more, this is a good place to start: http://http.developer.nvidia.com/GPUGems/gpugems_ch28.html
I thought this was common sense
(If that statement comes as a surprise to you: This applies to all products, everywhere)