Map based on Veil

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
edited May 2014 in NS2 General Discussion

Comments

  • ScatterScatter Join Date: 2012-09-02 Member: 157341Members, Squad Five Blue
    Can you post a screenie of the layout and what the major changes are
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    f15f5e451b43412b76f3cbf1fa7935.jpg

    TPs:
    Topographical, West Skylight and Nano become TP
    Cargo is no longer TP

    Vents shut:
    Overlook - West Skylight
    Maintenance - Dome - Cargo
    Lower Nano system
    C12 - Topographical


    Other stuff:
    -Cargo may not be the best place for a RT. Maybe moving it to Y-Junction to mirror "The dome" RT would do it.

    -Alley from West junction to System Waypointing will probably need extensive modification to slower field units.

    -Vents from E & W junction to Control (marine start) may help, but bile bomb may be a problem. Junction vent entries should be close to ground.

    -Skylight should have two distinct doorway. Then comes the straight alley issue. So reworking this region isn't out of the question.



    Bot test seems to be OK. But only human trials will help decide. Hmm wait...(:) )
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Gee this looks very similar to Veil5 which plays badly and is uglier
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    SamusDroid wrote: »
    Gee this looks very similar to Veil5 which plays badly and is uglier
    Whoa.
  • GibsGibs Join Date: 2013-09-25 Member: 188455Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Diamond, Subnautica Playtester
    Already been done :P
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    SamusDroid wrote: »
    Gee this looks very similar to Veil5 which plays badly and is uglier



  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Mendasp wrote: »
    SamusDroid wrote: »
    Gee this looks very similar to Veil5 which plays badly and is uglier
    Whoa.
    Veil5 is the prettier less bad playing one...no offense...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    SamusDroid wrote: »
    Mendasp wrote: »
    SamusDroid wrote: »
    Gee this looks very similar to Veil5 which plays badly and is uglier
    Whoa.
    Veil5 is the prettier less bad playing one...no offense...
    I didn't make it. Marc did.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Skylights -> sub route is a murderpath. God forbid close spawns ever occur :P
    Other than that, I'd like to play it. Might give it a go later
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    Nano hive would be too easy to arc, IMO.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    edited May 2014
    Yeah, flip its position with upper y junction possibly? its completely disconnected from its surroundings other than the 2 front entrances atm
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Yeah, flip its position with upper y junction possibly? its completely disconnected from its surroundings other than the 2 front entrances atm

    I agree but that require a lot of work this time. The more i look to it the more is see the map should be rebuilt from scratch. The layout can be fine if ppl tests confirm it. Including of course the rule not to ARC Nano (it's obvious isn't it ? ). See if the other parts are ok or not.

    Then i'll be able to do something with solid grounds. Let's say it's a test map before engaging real stuff. New names new things etc.

    As always it requires reports form players. I hear the community is shrinking these days.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    Meh, from the sounds of it you'd have to basically remake the entire map all over again...
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    Why not just remake it. As long as it is significantly different I think it would work. I feel like what your trying to do would be better accomplished from a grey box.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    james888 wrote: »
    Why not just remake it. As long as it is significantly different I think it would work. I feel like what your trying to do would be better accomplished from a grey box.

    But if you're completely remaking it... Making a whole map is a lot of work. Why not make an all new map, then? It's not like there is a huge demand for veil2.0...
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2014
    i could probably do that new layout in about 2 hours, intrigued to try the map see how it plays
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Ah, good old summit is back in new form!
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited May 2014
    james888 wrote: »
    Why not just remake it. As long as it is significantly different I think it would work. I feel like what your trying to do would be better accomplished from a grey box.

    But if you're completely remaking it... Making a whole map is a lot of work. Why not make an all new map, then? It's not like there is a huge demand for veil2.0...

    to save time on texturing and theme
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    i could probably do that new layout in about 2 hours, intrigued to try the map see how it plays


    A layout is easy compare to the rest.
    -following artistic set of rules. ex: Descent (space station) vs Biodome (lab).
    -The shape of rooms. Ex Overlook isn't really logic but has tactical design in it. etc.

    That is why i ask for testing on this.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Mendasp wrote: »
    SamusDroid wrote: »
    Mendasp wrote: »
    SamusDroid wrote: »
    Gee this looks very similar to Veil5 which plays badly and is uglier
    Whoa.
    Veil5 is the prettier less bad playing one...no offense...
    I didn't make it. Marc did.

    I never directed it towards you did I? ;) I am talking about UnVeil, in the comment.
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