New Fade 3rd hive ability: Mark
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The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
The fade specializes in 1v1 and general clean-up. This 3rd hive ability is designed to help that.
Mark is a low damage, ranged attack that is somewhat similar to Parasite; the fade Marks a marine/marine structure. Then, for the duration of the Mark, that fade can see it though walls & on the map (as with Parasite). In addition, that marine/marine structure takes increased damage from the fade's swipes.
Additional points:
- Only the fade can see its Mark through walls & on the map
- A Mark stays active for about half as long as a Parasite
- The fade can only have 1 Mark active at any one time
- The damage increase is large enough for the fade to require one less swipe to kill at each armor level
- Attack speed isn't affected
[EDIT] Changed it into a ranged attack
Mark is a low damage, ranged attack that is somewhat similar to Parasite; the fade Marks a marine/marine structure. Then, for the duration of the Mark, that fade can see it though walls & on the map (as with Parasite). In addition, that marine/marine structure takes increased damage from the fade's swipes.
Additional points:
- Only the fade can see its Mark through walls & on the map
- A Mark stays active for about half as long as a Parasite
- The fade can only have 1 Mark active at any one time
- The damage increase is large enough for the fade to require one less swipe to kill at each armor level
- Attack speed isn't affected
[EDIT] Changed it into a ranged attack
Comments
The intent behind Mark was to improve the effectiveness of the end-game fade in 1v1 combat.
I've lost count of how many times I've seen players go Fade then proceed to get anywhere from 30-50 kills without dying, or how many games I've seen the Aliens make a comeback and win purely because of one player going Fade and decimating the entire Marine team.
A buff of any kind is the last thing the Fade needs.
What Fades really need late game is a powerful attack (stab) for efficient marine killing. If Stab is buffed, by reducing the movement speed penalty, and perhaps faster animation, it would be perfect.
Just a proposal, but I mostly agree with others that aura can already fill this role and I doubt a 3 hive fade is gonna need much more help.
A few ideas I have are:
Perhaps a passive buff that adds a DoT to each swipe (acidic claws?) that only affects armor (and structures), unlocked on two full-biomass hives?
- DoT would need to not stack to prevent it being good against structures
Nothing too crazy, but enough to make it easier to kill a3 marines (and exos, for us pubs), without making them "efficient" at killing structures