B208
Nordic
Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
Comments
rewritten into drastically stripped down entities; probably they got lost there. There are still some dead constants present in Cyst.lua though.
When I wrote the original cyst code (may 2011, so that would be around b150-160ish?) , exactly how alien infestation was going to be controlled and used was still up in the air - the light impulses were just a placeholder for the vines that was supposed to connect the cysts.
But once it worked well enough, the vine idea were dropped - why fix something that isn't broken?
I still would not mind seeing those lights. Look hella-cool.
Wasn't much to play in the alpha, but did get some time in while it was in beta.
Engine test, was fun when someone modded in basic deathmatch and UWE left in the skulk assets for someone to use.
I didn't pay attention to builds, and actually remember quite little... probably 243-ish.
(What I do remember, though - intensely - was my first time commanding. Marine commanding, on Docking. A 70 minutes game. Back in the days of exo and arc pain trains. And I had to change my comm chair two times. That was exhausting!)
Two commanders ftf.
He did not say anything, so I said it would probably be on source. He then stuck me in the ground (using that server stuck command from the gold src days, hilarious one) saying they had decided to use idTech 4 (doom 3 engine).
I did not believe him so I went to on the UWE website and started checking it quite often seeing what was said in the forums. Then, BAM INFESTATION VIDEO.
I had almost forgotten about those menus. I'm really glad we have real menus now.