Fixing Descent
kmg
Join Date: 2008-02-28 Member: 63758Members
Descent Fixed mod on steam workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=246015799
Is descent broken? Or does it just seem that way to some people? Does changing descent to be less rushable on horizontal spawns make it a more sensible map, or does it just reduce variety in play? Is what I've proposed above a viable improvement to descent? If not, is there some similar modification which could improve it?
These are all questions I'm interested in hearing your answers to. This is sort of an amalgam of ideas, none of which were really mine. I don't claim to know the map or game well enough to make this sort of call. So the more feedback the better. Ideally all levels of competitive players could weigh in here as sort of an informal survey.
I've also created a complementary thread on the ensl forums:
http://www.ensl.org/topics/1094
http://steamcommunity.com/sharedfiles/filedetails/?id=246015799
Is descent broken? Or does it just seem that way to some people? Does changing descent to be less rushable on horizontal spawns make it a more sensible map, or does it just reduce variety in play? Is what I've proposed above a viable improvement to descent? If not, is there some similar modification which could improve it?
These are all questions I'm interested in hearing your answers to. This is sort of an amalgam of ideas, none of which were really mine. I don't claim to know the map or game well enough to make this sort of call. So the more feedback the better. Ideally all levels of competitive players could weigh in here as sort of an informal survey.
I've also created a complementary thread on the ensl forums:
http://www.ensl.org/topics/1094
Comments
Descent needs a fix for competitive play. I'm glad this is being worked on and doesn't as retarded of a map.
NOT LIKE YOU DO ANYTHING USEFUL ANYWAY LOCK.
The forums are filtering my obscenities. Sprinkle some in there to make it sound like me.
Disagree. Yes it is hard to get a flank but even if you would use the old launch vent, it would take way to long. The small broken glass window by the east entrance is more than enough to get into the room without getting super chipped.
it also moves the exit of the monorail vent down to the floor on the same wall so that it should be able to mine and deal with in general.
i'm going to make an update to this mod which will remove both of these vents entirely. so it will be no receiving vent, and water treatment will still go to depot but not mono. i'm also going to change it to actually override ns2_descent directly instead of creating a new map.
here's hoping for continued discussion. hopefully somebody actually plays with this mod sometime soon :P
Think about the gorge tunnel to receiving (alien mono spawn). If marines push hard on the tunnel, they have to go around, which the aliens can counter by pushing in the base. You're stuck with leaving a marine in/very near to base with mines/turrets. The whole play is a very unbalanced low risk lane for aliens to get from their own base to the marine base that is very difficult to block.
If it were like the comp lab to flight control vent, in which the lane becomes usable by BOTH teams, sure, why not? But such a crucial and exclusive lane that only one team can use that the other must remain incredibly conscious of without guaranteeing completely safety? Come on.
Leave the map alone. It's not broken, it's different. The majority of complaints stem from the fact that people are very rigid in their strategic skills employing mostly experience rather than strategic ability. Often people don't see counters and strategies for certain things until they experience positive results. The majority of players are copy cats rather than intuitive, clever strategists. If everyone was like this, you'd see summit/biodome or tram map copies with very very subtle changes and the game would be boring.
You can't counter Mono/Launch vents, even with mines.
Mono/Launch vents can be played to benefit marines far more than aliens. You can leave it vulnerable and exposed to shepherd aliens in then wipe them with mines + 1 marine.
It's called zoning. It's a skill.