>That feel when your com goes shade hive
Farewelltoarms
gainesville fl Join Date: 2013-03-03 Member: 183603Members
Who else LOVES this feel?
Shave hive is so fun to play with. It's the only hive that makes me feel like a predator. There's nothing better than pouncing from the ceiling on unsuspecting marines, or waiting for a trio of marines to run by and then taking them all down silently starting with the guy in the back.
I always ask for shade hive at the start of the round. Most of the time the com refuses and goes with the boring crag hive or shift hive. Of course, the com always says, "Well, personally I like shade hive, but no one knows how to use it right so we won't go for it". Well how is anyone supposed to learn how to use it if coms are afraid to drop it?
Crag and shift hives are nice, but they don't change how the game is played. Yea, you're faster and can take more damage, but you still basically play the same way. Shade hive completely alters the flow and pace of the game, along with the approach to enemy encounters.
Plus now that hallucinations have been buffed, the drifter ability for shade hive is actually useful.
So, why don't you go shade hive when you com?
Shave hive is so fun to play with. It's the only hive that makes me feel like a predator. There's nothing better than pouncing from the ceiling on unsuspecting marines, or waiting for a trio of marines to run by and then taking them all down silently starting with the guy in the back.
I always ask for shade hive at the start of the round. Most of the time the com refuses and goes with the boring crag hive or shift hive. Of course, the com always says, "Well, personally I like shade hive, but no one knows how to use it right so we won't go for it". Well how is anyone supposed to learn how to use it if coms are afraid to drop it?
Crag and shift hives are nice, but they don't change how the game is played. Yea, you're faster and can take more damage, but you still basically play the same way. Shade hive completely alters the flow and pace of the game, along with the approach to enemy encounters.
Plus now that hallucinations have been buffed, the drifter ability for shade hive is actually useful.
So, why don't you go shade hive when you com?
Comments
I do wonder what the skill ceiling is with shade hive.
Lastly, I don't get my hive researched until a few minutes in now (as res is better spent else where), and a late shade hive isn't an option as entrenched marine position with a obs will nullify any advantage shade will give.
Shave hive is so fun to play with"
.... must ... attempt .. not ... to ... make ...lewd ... comment ...
mmmmmmmmmm , fuzzy peaches. Doh!
Usually, the I miss the shade upgrades in longer games most, as there are many comms who don't even bother with them even if you have three haves, as "we are about to win, anyway". That's why it usually stays a gimmick for endgame.
However, when I actually khamm I usually go shift-crag; Mostly because you get called out by experienced players on shade second; while nobody ever explained to me why exactly, shade second somehow seems to suck, and I don't want to go shade first as adrenaline and celerity are just too important.
And what's more, shade hive makes fading a total adrenaline rush. If you dont have 2nd hive ups yet, phantom or aura fade are deadly!
The added bonus is, you may not have adrenaline, but you at least have shade toys to play with while you get used to conserving energy properly.
Since fading on shade 1st games a couple of times, I can now comfortably go celerity fade when it's shift 1st. I'll never go back to shitty adren fade now
1) Shift is the most important IMO (celerity for skulks, adrenaline for lerks, echo)
2) I don't use mucus membrane that much (it costs A TON OF TRes) so I usually get crag last
3) I think Aura on higher lifeforms (tactical advantage) is way stronger than more armor (you are more efficient in combat because you know which marine to focus and you are less likely to be trapped)
4) Shade Hive is a natural counter to ARCs. It delays their effect sooo much, giving your team time to react.
5) Hallucinations are better than mucus membrane in case of aliens packplaying IMO (more targets means more bullets lost in vain, wich is better than a bit more armor)
I don't go Shade Hive first in pub games except if I know that people who are playing will know how to use cloak / aura. When you go Shade Hive, people tend to play defensive instead of offensive, which is the last thing you want your aliens to do.
i WOULD go shade first if i know the players won't go all defense mode like someone else said.
also, for skulks, even if they use scans, the silence is deadly, people forget how much you rely on listening to sounds in this game.
Also I sometimes feel naked w/ out enzyme mist or mucus membrane to spam.
Personally, I find crag hive to be the most boring. Lifeforms: more hp. Crag: heal. Crag ability: heal faster. Adds absolutely nothing *new* to play with, just ensures longer survival.
Shift hive is vital in any game (no way it can be 3rd), but only cool *new* thing it adds is echo. And echo is really really fun, if utilized well.
Now shaaade. Oh. Two upgrades to choose from that both give you something you haven't had before. If carapace would help you survive a few more bullets, aura or phantom would help you avoid those bullets in first place. New hallucinations are tons of fun to play with. And ink, that can counter arcs, it is awesome.
Shade first completely changes gameplay for both sides. It is absolutely awesome. People just have to learn to use it well, I know it kinda sucks to be gorge without adrenaline, skulk without celerity or onos without carapace, I mean, stuff you used to always have, but once you learn how cool shade abilities are, you will be able to have fun with any upgrade combo.
Note: speaking about pubs.
"We can't do X because we have Shade", "Dude, you never go shade hide first because X", "You're a noob for going shade we need X trait to fight off the Marines properly". Blah, blah, blah...
I can't stand these types of players.
As for me I absolutely love shade starts.
Awesome! I look forward to watching more scrims and matches utilizing shade first on twitch.tv.
I get Adren (only) when I have spores and umbra
Currently veil is one of the best maps to shade first on. Ink can delay the usually-indefensible arc nano pushes to the point where you can often get up a second hive AND hold nano long enough for bile (if youre doing 2 hive bile). Shits all over the usual trade-nano-for-techpoint thing that plays out for aliens
Plus it's a super easy map for aliens to zone if they come out on top in the initial enagements.
Now, celerity + phantom... uber fast all the time.
As a lerk you are rather squishy, so dodging and knowing when to leave the room are more important than "just one more bite".. And celerity assists with both of those - while adrenaline just encourages you to stay in that room longer than you probably should (if you are using enough energy to justify adrenaline in the first place)
By the time I get adren over celerity, I'd never enter a room without a meatshield/bullet sponge (aka teammates)
make 1 pass of spores right after everyone else enters the room, then hang back and umbra/spike until my meatshields (teammates) die or run away.
Its amazing how much a pack of mouths full of teeth motivates a marine to not aim at the lerk
Any map with only 3 techpoints, not counting marine start. The chance to get locked outside a crag or shift hive is way to big.
Also other comms often go shade hive... and then dont use any hallucinations. They do this preferably on a map like veil and wonder why we have a hard time.. hmm. I wonder.