SN dev language
Racer1
Join Date: 2002-11-22 Member: 9615Members
Although Unity is based on .net/mono framework, there are a number of language options for development (C#, UnityScript-JS, Boo-Python). What language are you trying to use for SN development?
Related to this, are you planning on making most of the game tightly coupled with the engine, or do you intend to have a generic scripting interface to allow simpler (future) modding?
Related to this, are you planning on making most of the game tightly coupled with the engine, or do you intend to have a generic scripting interface to allow simpler (future) modding?
Comments
the terrain test was kind of an experiment in modding, and I think it was pretty successful technically. definitely learned some important things. chances are good that we'll support plugins for the game in some form. no idea about how the API might look...
And actually, that's one thing I learned from the doing the terrain test: how to NOT design the mod API. If you have too many back and forths between the plugin and the game, you have to sacrifice certain sandboxing features in order to get performance. So, while I'm not sure if we will sand box mods, it's certainly good to know this going forward.