SHADE HIVE - HIVE TTL AND SOUND!!!

tagwolftagwolf SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
I <3 what you guys did with hallucinations.... But two quick things I noticed:

The tooltips show on show alien and marines after scan COM_LIFE_SPAN or something.

Also, ATM a hive drop hallucination is useless because it doesn't make a hive drop noise to distract nearby marines and it only lasts 30 seconds.

I could see one or the other. Either being scannable and showing a countdown while lasting 2+ minutes or until killed or something.
-or-
To make it make the normal hive sound drop to pull marines away.

Dunno if ALL hallucinations should last the same amount of time or if the amount of veils should increase time or what...
I'll leave that for you to decide!

Just needed to submit it somewhere. Good work guys on everything! Shade is ALMOST usable as an opening hive again!

Comments

  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Nice ideas.

    And yes, the hallucination needs a hive drop sound :D

    We've had soooooooo much shade experimentation on YOclan lately, taking it and winning AND losing games with it as 1st and even 2nd hive.

    The useful hallucinations are sooo useful.
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