However, the latter feels as though it may make decysting harvesters pointless since it could get recysted quicker. I wouldn't mind seeing cyst spread infestation faster to compensate for being easily dealt with now.
It'd be nice if the alien comm could have a clearer indicator of the current spread of a cyst's infestation.
bullshit, cysts had to much hp already. Made it ridiculousy hard to kill anything with whip & crag and cyst spam especially if aliens get it all set up.
It'd be nice if the alien comm could have a clearer indicator of the current spread of a cyst's infestation.
That'd be awesome too. I feel you have to put Infestation on high to see how much it's spread.
Spreading though brought up another point I had wanted for a while. Why the hell do structures with passive abilities (Shifts/Observatories/Shades) not show their affect distance before you build the structure. In order to know where it affects, you have to build it and then select it... which it might already be too late.
The option is already there for Phase Gates/Sentries/Robo Bay/Cysts. 3/4 o those things need two clicks but still... it's already in the game.
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It'd be nice if the alien comm could have a clearer indicator of the current spread of a cyst's infestation.
Spreading though brought up another point I had wanted for a while. Why the hell do structures with passive abilities (Shifts/Observatories/Shades) not show their affect distance before you build the structure. In order to know where it affects, you have to build it and then select it... which it might already be too late.
The option is already there for Phase Gates/Sentries/Robo Bay/Cysts. 3/4 o those things need two clicks but still... it's already in the game.