The Future of NS2 Competitive Play & Balance Mod

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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    varia
    ball2hi wrote: »
    However, the latter feels as though it may make decysting harvesters pointless since it could get recysted quicker. I wouldn't mind seeing cyst spread infestation faster to compensate for being easily dealt with now.

    It'd be nice if the alien comm could have a clearer indicator of the current spread of a cyst's infestation.

  • ball2hiball2hi Join Date: 2012-10-22 Member: 163128Members
    joshhh wrote: »
    Cyst maturity time was half'd as the counterbalance to less hp.
    I know this, I still feel Cyst need to be compensated in another way for the loss of 100hp, not sure where though.
  • nezznezz Join Date: 2012-12-11 Member: 174712Members
    edited April 2014
    bullshit, cysts had to much hp already. Made it ridiculousy hard to kill anything with whip & crag and cyst spam especially if aliens get it all set up.
  • ball2hiball2hi Join Date: 2012-10-22 Member: 163128Members
    Mouse wrote: »
    varia

    It'd be nice if the alien comm could have a clearer indicator of the current spread of a cyst's infestation.
    That'd be awesome too. I feel you have to put Infestation on high to see how much it's spread.

    Spreading though brought up another point I had wanted for a while. Why the hell do structures with passive abilities (Shifts/Observatories/Shades) not show their affect distance before you build the structure. In order to know where it affects, you have to build it and then select it... which it might already be too late.

    The option is already there for Phase Gates/Sentries/Robo Bay/Cysts. 3/4 o those things need two clicks but still... it's already in the game.
  • nezznezz Join Date: 2012-12-11 Member: 174712Members
    edited April 2014
    Should have a circle AOE around the object that you are dropping if it provides some kind of beneficial AOE.
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