Hallucinations Alternative

PsiWarpPsiWarp Gifted GorgeRichmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
edited March 2014 in Ideas and Suggestions
Build 264 introduced a new iteration of Hallucination Cloud, which creates multiple copies of very convincing fake lifeforms to help in combat, in addition to real Kharaa players charging into confused Marines guns ablazing. It almost feels unfair to the Marines, having a pack of Skulks (or god forbid, Oni) suddenly multiply into a swarm...

Here's an idea to give both sides a fair chance (imo):

Hallucination Cloud 3.0

- Only spawns 1 lifeform and Drifter hallucination when cast.
- Prioritizes the highest tier lifeform in the cloud (for most HP).

- Kharaa players hit by the Hallucination Cloud have a particle effect on them for 10 seconds (hallucinations also have this particle effect on them)
- If a Kharaa player dies within that 10 seconds, a hallucination of his lifeform is spawned.
- When a Kharaa player dies, his death notification and ragdoll are hidden (until his hallucination is killed).

Hallucination Cloud 3.0 provides at most 2 immediate distractions when cast, and afterward only benefits the remaining alive Kharaa players with decoys of their fallen comrades. Marines will know to target the other unaffected lifeforms when Hallucination Cloud makes the first decoy lifeform and Drifter, and just shoot until they die.

That's my take on it, I can't wait to see B265's version :)
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