Thought games like this don't exist on pubs anymore...
HeatSurge
Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
Just played a 50-min game where the server unfortunately restarted at the end - scheduled by the owner I think (no complaints about server stability, I haven't really seen crashes lately).
Everyone on the server was really good, it was oni/fades against jetpackers/exos all the time. There was some back and forth, it was veil deadlock, nano was shifting back and forth between aliens and marines (probably 3-4 turns each).
I thought games like these didn't really happen anymore, so thus the post. I enjoyed this one. I haven't had one like it in months. That's all.
P.S. For whoever was just in it, I was playing as "[Modem] Pingyang" in my not-so-recently acquired smurftrolololing style.
Everyone on the server was really good, it was oni/fades against jetpackers/exos all the time. There was some back and forth, it was veil deadlock, nano was shifting back and forth between aliens and marines (probably 3-4 turns each).
I thought games like these didn't really happen anymore, so thus the post. I enjoyed this one. I haven't had one like it in months. That's all.
P.S. For whoever was just in it, I was playing as "[Modem] Pingyang" in my not-so-recently acquired smurftrolololing style.
Comments
I still see plenty of these drawn out back-and-forth style games in skilled servers, but they're much less common due to teams either conceding or pulling together and finishing the job.
Does my head in when, e.g. it's mid-late game and the aliens are on one hive and have nano, and the comm wants to take nano and THEN the hive, rather than just finishing the hive off with a JPSG push or something.
The thing which was amazing about this game in particular was that it was NOT a low-skilled game. Like I said, there were good people almost all the way down the board, and the length wasn't because of no teamwork/I don't know how to use gorge/I don't know how to use walljump/I don't know how to shoot shotgun/etc. It was genuinely a really really good game.
I've been in a LOT of remarkably stupid games, especially around sales/release where people just don't know what to do, how to do it, or work together. This wasn't the case.
Regarding this, you may not notice it, but my own statistics show that my servers crash once per day on avarage. Pretty much all memory corruption crashes, which could also cause wierd issues (like instability), but most of the time just leads to a crash. In fairness, most of these crashes actually happen on a busy server, so it might as well be more then once a day, and very often during mapchange.
About performance, I've also seen some odd hitches occuring only fixed by resetting/ending the round or red plugs occasionally, seems to be rather inconsistent, also may be caused of the above.
In a way it even kind of saddens me to see this occurrence inciting a thread, as in my opinion this should be commonplace enough to keep us off the forums, telling the veterans about 'that one awesome game' in a bunch of botched rounds-and instead telling our buds about all those epic games had in that three hour NS2 binge.
The thing about total personal human knowledge is there *is* a limit - we *do* need to reinforce memories to keep them 'alive' - so we reach a limit when we spend 24 hours per day remembering everything up to that point - after that, we cannot learn more.
I do hope you're not using mnemonics/M.e.n.s.a training to remember NS games?
This is all observational of course...I could very well be clouded by grief.
imo vote concede helped destroy these types of games. Before players had to F4 to concede which made people do it at a later point in the game (often when turtles happened) because they potentially could be sitting in the ready room for 10 minutes alone. Instead that willingness to stick it out a big longer and play was replaced with hold x to concede. I've seen so many games lost due to concede and even I myself have concede only to continue to try and pull off a win.
I understand why it was put in place but I believe it ended up hurting more then it helped in the long run.