Make beacon less forgiving?
pointypun
asdasd Join Date: 2014-02-18 Member: 194123Members
Basically this.
Every well coordinated rush gets beaten down by a cheap beacon.
So go the other bases you say? Well marines are there 10 seconds later due to phase gates.
Make it 20 res, or disable PG's for some time. It's a cheap teleport at the moment, rather than a last resort kind of thing.
Every well coordinated rush gets beaten down by a cheap beacon.
So go the other bases you say? Well marines are there 10 seconds later due to phase gates.
Make it 20 res, or disable PG's for some time. It's a cheap teleport at the moment, rather than a last resort kind of thing.
Comments
If you need to beacon, it means you fucked up and your team overextended (i.e. nobody was near a phase gate, and nobody guarding base). It costs 10 res and every alien on the map (should) know it's time to haul ass to a phase gate and grind it down before the marines come pouring back through.
A well-coordinated beacon would be one where you have aliens already beating the marines back into a particular phase gate, ready to take it down. It's less effective at completely nullifying a marine push on a single location.
Was so much more fun and tactical then the current beacon
The idea of counter-attacking is to make them beacon so they get away from your base. Also, without beacons taking out the power would be incredibly op.