NS2 server console error,
the_tick
Netherlands Join Date: 2014-01-20 Member: 193352Members
Hi guys, this error I pasted below came with the introduction of 264, the error is persistant, recurring and causes a lot of lag on my server. When the error starts it won't stop, and can go on til the end of the round.
The server console spams this error, and would like to know what the cause could be.
The server console spams this error, and would like to know what the cause could be.
Error: lua/NS2Utility_Server.lua:17: attempt to perform arithmetic on global 'kHallucinationLifeTime' (a nil value)
[Server] Script Error #1: lua/NS2Utility_Server.lua:17: attempt to perform arithmetic on global 'kHallucinationLifeTime' (a nil value)
Call stack:
#1: UpdateHallucinationLifeTime lua/NS2Utility_Server.lua:17
self = Hallucination-406 {alive=true, animationBlend=0.20000000298023, animationGraphIndex=56, animationGraphNode=1, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1808.9996337891, armor=0, assignedTechId=198, attacking=false, collisionRep=0, creationTime=1808.9996337891, currentOrderId=2881, flinchIntensity=0, gameEffectsFlags=0, hallucinationIsVisible=true, health=14, healthIgnored=false, hotGroupNumber=0, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=0, maxHealth=14, modelIndex=95, moving=true, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=205, timeLastHealed=0, visibleClient=false }
#2: f1 lua/Hallucination.lua:362
self = Hallucination-406 {alive=true, animationBlend=0.20000000298023, animationGraphIndex=56, animationGraphNode=1, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1808.9996337891, armor=0, assignedTechId=198, attacking=false, collisionRep=0, creationTime=1808.9996337891, currentOrderId=2881, flinchIntensity=0, gameEffectsFlags=0, hallucinationIsVisible=true, health=14, healthIgnored=false, hotGroupNumber=0, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=0, maxHealth=14, modelIndex=95, moving=true, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=205, timeLastHealed=0, visibleClient=false }
deltaTime = 0.039478678256273
#3: [string "Hallucination_OnUpdate9"]:15
self = Hallucination-406 {alive=true, animationBlend=0.20000000298023, animationGraphIndex=56, animationGraphNode=1, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=1808.9996337891, armor=0, assignedTechId=198, attacking=false, collisionRep=0, creationTime=1808.9996337891, currentOrderId=2881, flinchIntensity=0, gameEffectsFlags=0, hallucinationIsVisible=true, health=14, healthIgnored=false, hotGroupNumber=0, layer1AnimationBlend=0, layer1AnimationGraphNode=15, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=4, maxArmor=0, maxHealth=14, modelIndex=95, moving=true, physicsGroup=4, physicsGroupFilterMask=0, physicsType=4, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=205, timeLastHealed=0, visibleClient=false }
arg1 = 0.039478678256273
Comments
Error started at 263
Check your mod ....
Don't blame UWE for not updating your mod
I would like to increase the severity of this issue, and needs to be fixed.
to line 650 of Balance.lua in your mod ...
Please make sure your modded files are up to date
BTW i would also suggest to remove all not needed files in the mod ( all those default stuff )
Also instead of overwriting all those files you could just adjust them via the entry system ....