Natural Selection 2 User Experience Survey (this time with fabulous prizes) Call for participants
pragmatic
Join Date: 2013-03-14 Member: 183956Members
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The study is now complete, thanks to all that participated
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I am conducting some research into social engagement in various online team-based games and I am looking for volunteers to participate in a user experience study. No its not deja vu. Some of you may remember I conducted a similar study in 2013, and I want to thank all who participated, the data and feedback was really helpful. This study is a more indepth version, focusing more on the context of play, and more importantly this time I have a prize draw!
If you would like to participate in some games research and maybe win a prize please keep reading (more on the prize below).
The study just involves playing NS2 for a normal gaming session and then following the link below and filling out the online questionnaire.
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The questionnaire is now closed
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The prize draw is optional for participants. Data is very valuable to me so I am using some research funds to buy Steam games to give away. I was thinking of DayZ or Rust as they are fairly popular, but if the winner doesn't want one of those I will get something of equivalent value (maybe you are more interested in Windborne or whathaveyou). If you want to be entered into the prize draw just include your email in the questionnaire so I can contact you should you win. All email addresses will be deleted once the draws are complete. While there will be various game communities participating in this research, each game community will have its own prize draw, so someone from the NS2 community will win. I will also be conducting project wide prize draws once I have all the data.
I got permission from the admin ‘Insane’ before I posted this so you know its not random spam.
About me: I am currently working as an EngD research student at the University of York in the UK, I am now in my final year, and my research is focused on immersion and presence in online team-based computer games and other multi-user virtual environments.
Please answer honestly.
All data collected will be anonymised.
The questionnaire will be open for a week or so, and I will post a summary of the results once the data is in and analysed .
Thanks in advance for anyone who would like to participate.
The study is now complete, thanks to all that participated
[edit]
I am conducting some research into social engagement in various online team-based games and I am looking for volunteers to participate in a user experience study. No its not deja vu. Some of you may remember I conducted a similar study in 2013, and I want to thank all who participated, the data and feedback was really helpful. This study is a more indepth version, focusing more on the context of play, and more importantly this time I have a prize draw!
If you would like to participate in some games research and maybe win a prize please keep reading (more on the prize below).
The study just involves playing NS2 for a normal gaming session and then following the link below and filling out the online questionnaire.
[edit]
The questionnaire is now closed
[edit]
The prize draw is optional for participants. Data is very valuable to me so I am using some research funds to buy Steam games to give away. I was thinking of DayZ or Rust as they are fairly popular, but if the winner doesn't want one of those I will get something of equivalent value (maybe you are more interested in Windborne or whathaveyou). If you want to be entered into the prize draw just include your email in the questionnaire so I can contact you should you win. All email addresses will be deleted once the draws are complete. While there will be various game communities participating in this research, each game community will have its own prize draw, so someone from the NS2 community will win. I will also be conducting project wide prize draws once I have all the data.
I got permission from the admin ‘Insane’ before I posted this so you know its not random spam.
About me: I am currently working as an EngD research student at the University of York in the UK, I am now in my final year, and my research is focused on immersion and presence in online team-based computer games and other multi-user virtual environments.
Please answer honestly.
All data collected will be anonymised.
The questionnaire will be open for a week or so, and I will post a summary of the results once the data is in and analysed .
Thanks in advance for anyone who would like to participate.
Comments
I am hesitant to put my thoughts to (digital) paper, else people will work out how my brain works.
I cannot let that happen. all my secrets will be revealed!
submit
Anyway, I'm gonna fill out your questionnaire later today, looking forward to the results.
Each pool of answers will be judged separately, but considered in the context of all the data, you are totally right that some games are inherently different experiences. So the stats from each game will be analysed, but also compared to the results of the other games.
In a previous study for example, TF2 and Mount & Blade produced very different levels of social engagement, however the effects of a variable (for example organised play vs pub play) acted the same on each game. So though the experience is inherently different, if a variable affects something the same across different games then that suggests that maybe that variable is a core element of forming social connections in games. If a variable affects social engagement in one game and not another then that tells us something too, given a significant enough sample.
The game communities I am currently gathering data from are games I know and play, NS2, Chivalry, Mount & Blade (warband), and Arma (3).
However this project aims to gather a lot of data, so I will also be trying to get data from the MOBAs (Dota 2, LoL) and maybe some of the more mainstream FPS games like TF2 and CS:GO. It would be interesting I think to compare the results from these behemoth games to the more niche team-play focused titles.
thanks for participating!
Agreed. None shall find the secrets of my mind.
I've found this a lot with questionnaires like this, I presume its maybe for consistency? Ask the same person the same question in 3 different ways and get 3 contradicting responses might say something about their answers
My feedback: I don't think it's a good idea to have a scale of 5.. referring to the central tendency error.
"Did I help the team?" "Maybe, maybe not.. just take 3".
I think most questionnaires developed in a valid way arnt trying to trick people with sneaky double speak Measuring things like social engagement for example is tricky because its an objective experience and so it varies a lot depending on the person and their experience. So to measure it you have to poke at lots of little concepts that contribute to it. At least thats the idea. Psychometrics is a bit weird really, even the IQ test asks you to do a load of similar cognitive tasks.
No wonder I'm so bad at NS2, its populated by androids with secret agendas
anyway thanks again to everyone who is participating, I might post a link up on the NS2 reddit to spread the word a little
So congrats to him and thanks to everyone! I will be posting a report of the study once its done (might be a few weeks), and sending the raw data to Insane (everything anonymised of course).
Mods feel free to lock/delete this thread. Sorry for the multi-posting >.<