Scary, Hopeless, Lonely Atmosphere
wolffeguard
Join Date: 2010-10-17 Member: 74493Members
One of the main reasons I got into early NS1 was the fact that the music, maps and gameplay made you feel alone, helpless and scared. Looking down a long corridor after you just opened a blast door not knowing if a skulk was waiting there for you was intense. The lack of this feeling in NS2 and its orientation more around tournament play turned me off completely.
There are plenty of opportunities in Subnautica to recapture the feeling of being very small, very lonely and creepy. That is not to say I think the game should be all scary all dark, but I definitely hope there are areas or moments when you are scared of the unknown.
tl;dr I hope Subnautica is not just bright pastel colors & atmosphere.
There are plenty of opportunities in Subnautica to recapture the feeling of being very small, very lonely and creepy. That is not to say I think the game should be all scary all dark, but I definitely hope there are areas or moments when you are scared of the unknown.
tl;dr I hope Subnautica is not just bright pastel colors & atmosphere.
Comments
And then you got better, started moving in groups and those feelings went away?
Easter eggs are, of course, encouraged...
real sss shader? i pray definitely
Gosh i am looking forward to this game
I'm sure/hoping the enemies in this game will be fairly cryptic. At least some like the dreaded tentacle beast in Sir, You are being Hunted!
Or the creatures in the upcoming SOMA.
But I'd hate for anyone to think I'm saying straight up "try to be like those games" : x
Perhaps thats the idea. Most of the over-glossy parts that Ive seen are only very early (shallow). The concepts for the lava zone and some of the deeper areas dont seem as bright and shiny
Maybe it's designed to get darker and more intense the deeper you go? That'd be cool.
That said, there certainly will some be pitch black areas, and some giant, dangerous creatures as well, and adrenaline filled moments of trying to escape a hungry creature or put out fires on your damaged sub and keep it from flooding from pressure damage. What we've shown so far has just been a small glimpse of the full game. Just the shallow, brightly lit areas, at the start of the game, filled mainly with friendly fish.
--Cory
Yeah and you were 10 years younger and far more impressionable, and now you're older, have real life experience, have experience from NS1 (ie you're familiar with all the dangers that could be lurking around the next corner), and yet you STILL blame the fact that you don't find it scary on NS2?
C'mon seriously.
re: subnautica - I will be supporting it no matter what, and from what I've seen so far it looks very pretty and accessible. That's not a bad thing, either. Whatever treats Charlie, Cory and the team put in will undoubtedly be impressive both visually and in gameplay terms. I'm not concerned