Instant-replay/review for self improvement
Racer1
Join Date: 2002-11-22 Member: 9615Members
Is there a way to determine (via mod or otherwise) rifle/pistol shot trajectory vs target? I can't tell if I'm aiming too far forward, behind, below, or if its a server timing thing. I'd really like to see some way to either do instant replay or tracers or something to show why I sometimes can't hit the broad side of a barn. Part of it is practice, I'm sure...but its hard to know what to do when you don't know what is wrong.
Ideally, I'd like to have the ability to go back frame by frame with regular models + hitboxes + tracers for my shots. It would be ok if this would have to be a mod running on a private server. I've seen some people do screenshots of hitboxes and such, but don't know if that would be enough.
Ideally, I'd like to have the ability to go back frame by frame with regular models + hitboxes + tracers for my shots. It would be ok if this would have to be a mod running on a private server. I've seen some people do screenshots of hitboxes and such, but don't know if that would be enough.
Comments
Not sure if they work still but they require cheats
The demo system can be used, but it's not great and if you've got the bandwidth and/or disk space you're probably better off capturing and reviewing raw video.
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And as for hitscan, the client does 'predict' that logic for the local player, but that is in no way related to the actual hit confirmation which is handled by the server.
Not sure what the command is, maybe someone here could help you out with it.
You are aware that both the Grenade and Spit are predicted projectiles? And Hitscan is most definitely done on the server, or you'd write a piece of client code saying I hit everyone on the map everytime I fired a bullet, and they'd all be dead :P
Client effects and prediction are handled client-side, but the server decides if you hit something or not..
There used to be commands that allowed you to see bullet and bite traces back in beta; I think those commands were commented out before release though.
You can probably write a mod inspired by that code - can't be too hard; I think it was one of my first patches I wrote.