NS2 Workshop is it real ?

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
hi,

My project is supposed to be on-line but : I end up always and forever it seems to be stopped by the almighty "error code 16". Publishing seems a lot harder than it is supposed to be.



*I tried as suggested on forums to "brute force publish". 2 weeks, above 500 clicks on the button (choosing carefully time of day etc.) and still nothing.

*I tried to rebuild the mod with a fresh new directory in launchpad. No luck.

*I tried to delete the on-line workshop item (early version) and re-publish (as suggested also on forums). Still nothing after a day or two of everlasting brute force publishing.

-> So now i have NOTHING on-line !



There is not link wherever to get proper support from both companies (Steam / UWE).
Steam Forums threads seems to be washed out while the issue seems to persist for a lot of people (many publisher, many games). Anything that talk about it is just useless.
The solution proposed for the trouble are far from being: 1 logical, 2 with proper troubleshooting inside.


I can't believe a stupid FTP (Or http) server can be busy 24/7. It is simply ridiculous while on other game it's working fine! I do understand the frustration of many publisher while passing huge amount of time on their mod and get this error code 16 all day long. It's like 7/11 anytime is the same thing.


Not to mention the quit issue. If you quit launchpad and try to quit Steam, Steam say it waits for NS2 to close... Apparently a lot of "Builder.exe" are in memory unless you file/exit properly ...

For what it's worth i attached the file on this post.



Any help ?

Yes the Devs can answer on this as we can only use the launch pad tool instead of a manual upload method. I have nothing against the one button philosophy as long a it is WORKING ! No wonder community shrinks.




Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited January 2014
    Hi, yeah i know that feeling and i think we all do.

    What i can offer you:

    i could upload the mod to workshop for you and set you as creator, so it would be up at workshop and you can update it yourself as soon as you can upload to workshop.

    If you want my help, add me (GhoulofGSG9) at Steam ;)
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited January 2014
    I have not had problems with the workshop for months. FYI Builder runs in the background... you have to click exit to actually exit it.
    Are you sure you are publishing as Public.
    And you know setting someone as creator also doesn't work right...
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    SamusDroid wrote: »
    I have not had problems with the workshop for months. FYI Builder runs in the background... you have to click exit to actually exit it.
    Are you sure you are publishing as Public.
    And you know setting someone as creator also doesn't work right...

    It does ... . Most just don't know how to use it right :P
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It uploads a 0 Mb mod when I do that so...not for me
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yeah it did the same for me when I tried to publish a map update for another mapper. 0 Mb.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    edited January 2014
    SamusDroid wrote: »
    I have not had problems with the workshop for months. FYI Builder runs in the background... you have to click exit to actually exit it.
    Are you sure you are publishing as Public.
    And you know setting someone as creator also doesn't work right...


    I tried every single setting (public/.../private) -> error code 16

    I found multiple process "builder.exe" (5 i think) while i don't often use launchpad (except trying to publish) Win7 /64b.

    Frankly i don't care anymore as long as it can work. Compiled all together, i put in this project about 3 weeks full time (8h)... to see this. I do understand other mappers frustration as i am now.

    But evidently no one knows how to solve this issue. How's that for a support. That leaves me with no voice while it should be properly addressed (or at least know what's going on). Not only for NS2 but every game (for some it works fine).

    When it's sale time no one has issues to enter the Visa Digits and get charged seconds away from validation. I'm not asking for high bandwidth or huge data storage. Just the tool to work properly.

    It's a shame when even if my map won't won the 1st prize (if any), at least it show community activity. Who would buy a dead match game (no 1st person scenario) if there's no one to play with and no extra content ?


    So if anyone has the recipe to get it on-line again (like do that, click here) i'm all ears.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2014
    Hmm I've never had issues beyond the occasional wtf moment of not uploading and such :(

    Also the thread title has me all up in arms to get my Cowboy Bebop DVD's from the shelf...
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Have you ever been able to upload to the workshop?

    Have you checked your routers/firewalls etc. etc.?
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    yes it has upload 1 time. No router/firewall unchecked.

    But this morning... it worked... i feel weird. not because i used to be frustrated by that; but because i fear it's 1 upload successful for many unsuccessful to come....

  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    And also the added bonus to this Workshop misery is that the publisher will not add any tags to your Workshop submissions, so it will never appear in the Workshop item list. Well done UWE :-/ !
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Rudy.cz wrote: »
    And also the added bonus to this Workshop misery is that the publisher will not add any tags to your Workshop submissions, so it will never appear in the Workshop item list. Well done UWE :-/ !

    What about all the others? :-/
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    I don't know for the other items, but the maps listed in the workshop are only those updated long long ago. For example, try to look for Caged trough the browser. Fortunately you can still look it up by name.
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