Server going back to vanilla every map change
Dysto
Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
So, exactly what my topic says. I don't understand why my server is reverting to vanilla. I have three mods installed currently, but the amount of mods or which ones does not matter. It always reverts...
I have the mod ids in the mapcycle, and in the command line. Any ideas on what I am doing wrong?
I have the mod ids in the mapcycle, and in the command line. Any ideas on what I am doing wrong?
Comments
"time": 30,
"mode": "random",
"mods": [ "706d242, c883d45, c3ae4b0" ]`
"maps":
[
"ns2_summit",
"ns2_mineshaft",
"ns2_tram",
"ns2_veil",
"ns2_docking",
"ns2_tanith",
"ns2_eclispe"
]
}
"time": 30,
"mods": [ "706d242,c883d45,c3ae4b0" ],
"time": 30,
"mode": "random",
"maps":
[
"ns2_summit",
"ns2_mineshaft",
"ns2_tram",
"ns2_veil",
"ns2_docking",
"ns2_eclispe"
]
}
Your mapcycle would be correctly this:
Also a little extra, look at my mapcycle (https://gist.github.com/BrightPaul/01a90412eff275ca39fa) and see how i added all the custom maps. By this way map mods get only loaded with the given map and not every time.
Can you explain in a different way? I'm confusd on how this effects it? Just a fail-safe? Or does it improve performance?
Edit* Oh, I see, so you are saying not to put map mods in the "mods" section, only in the map rotation, right?
Exactly, it's just a better way to do it so your users only have to download the maps if they get really loaded by the server.