Server going back to vanilla every map change

DystoDysto Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
So, exactly what my topic says. I don't understand why my server is reverting to vanilla. I have three mods installed currently, but the amount of mods or which ones does not matter. It always reverts...

I have the mod ids in the mapcycle, and in the command line. Any ideas on what I am doing wrong?

Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Can you post your mapcycle.json pls? Maybe its just some syntax issue.
  • DystoDysto Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
    edited January 2014
    here, and thank you for responding*

    {
    "time": 30,
    "mode": "random",
    "mods": [ "706d242, c883d45, c3ae4b0" ]`
    "maps":
    [
    "ns2_summit",
    "ns2_mineshaft",
    "ns2_tram",
    "ns2_veil",
    "ns2_docking",
    "ns2_tanith",
    "ns2_eclispe"
    ]
    }
  • DystoDysto Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
    I see the issue...Thanks for the help
  • DystoDysto Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
    And I lied, still not loading mods:
    {
    "time": 30,
    "mods": [ "706d242,c883d45,c3ae4b0" ],
    "time": 30,
    "mode": "random",
    "maps":
    [
    "ns2_summit",
    "ns2_mineshaft",
    "ns2_tram",
    "ns2_veil",
    "ns2_docking",
    "ns2_eclispe"
    ]
    }
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited January 2014
    Hi sry for late answer, but the syntax of your mapcycle is incorrect. You can check json syntax with http://jsonlint.com/ yourself in the future ;)

    Your mapcycle would be correctly this:
    {
        "time": 30,
        "mods": [
            "706d242",
            "c883d45",
            "c3ae4b0"
        ],
        "mode": "random",
        "maps": [
            "ns2_summit",
            "ns2_mineshaft",
            "ns2_tram",
            "ns2_veil",
            "ns2_docking",
            "ns2_eclipse"
        ]
    }
    

    Also a little extra, look at my mapcycle (https://gist.github.com/BrightPaul/01a90412eff275ca39fa) and see how i added all the custom maps. By this way map mods get only loaded with the given map and not every time.
  • DystoDysto Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
    edited January 2014
    Thank you for the help!

    Can you explain
    By this way map mods get only loaded with the given map and not every time.
    in a different way? I'm confusd on how this effects it? Just a fail-safe? Or does it improve performance?


    Edit* Oh, I see, so you are saying not to put map mods in the "mods" section, only in the map rotation, right?
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Dysto wrote: »
    Thank you for the help!

    Can you explain
    By this way map mods get only loaded with the given map and not every time.
    in a different way? I'm confusd on how this effects it? Just a fail-safe? Or does it improve performance?


    Edit* Oh, I see, so you are saying not to put map mods in the "mods" section, only in the map rotation, right?

    Exactly, it's just a better way to do it so your users only have to download the maps if they get really loaded by the server.
  • DystoDysto Join Date: 2007-10-05 Member: 62545Members, Reinforced - Shadow
    Makes sense, thanks again for the help.
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