Local server mods load / host out to players when Valve servers are not available?

DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
Every Steam sale period always results in the same thing, their servers become too busy / overloaded to deal out the mods (mod not available i think it says in the console).

Is there a setting where if the NS2 server cannot communicate with the Steam workshop for what ever reason it defaults to the locally installed mods instead?

This would of course mean that for that match any new players who don't have the mod would have to grab a copy from the server but that's a small price to pay in my opinion.

Comments

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited December 2013
    Mods are only available through workshop...I miss the old downloading content from server system too :(

    EDIT: Or finding it online somewhere and installing it manually.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    This is a known issue, needs to unmount all mods and cycle to default map when this happens.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    SamusDroid wrote: »
    This is a known issue, needs to unmount all mods and cycle to default map when this happens.

    Or just load local mod files ....

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    High risk of server mod out of date errors if it does that.
  • DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
    edited December 2013
    Can a secondary backup location be set like an FTP server?

    VPS's with 2TB monthly bandwidth are quite affordable in 2013.

    I don't see a big issue with mods being temporary loaded from local server if Workshop is temporarily unavailable.

    It should at least be an option that can be set as my mods total to about 5mb.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    Ghosthree3 wrote: »
    High risk of server mod out of date errors if it does that.
    "Mod out of date" is allready history on most servers since we got the shine plugin workshopmodupdater.

    Most times you get a workshop timeout about every second mapchange in times likes these when the steam master servers are under heavy load.

    How often does a map/mod gets updated? Once a day.

    So disabling mods every second mapchange instead of just loading the local mostly updated modfiles is not the way i would prefer it to be fixed.
    And i think most server admins will agree with me on this.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited December 2013
    Woah woah, I didn't say disable them every second map change. I just pointed out the possible issue with your solution.

    EDIT: My solution would be to have the client download the mod from the server.
  • DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
    edited December 2013
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    These are the problems i get from the Steam workshop servers during sale periods and the mod is only 200kb.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited December 2013
    Ghosthree3 wrote: »
    Woah woah, I didn't say disable them every second map change. I just pointed out the possible issue with your solution.

    EDIT: My solution would be to have the client download the mod from the server.

    In fact i wish for your solution since along time but as this won't happen due to the fact it would requiere some work to do so, i just wanted to point out why i would prefer to take the risk of mod out of date instead of unmounting everything.

    Only my first sentence was toward your comment. sry if it looks otherwise.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    Try restarting your Steam client.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    lwf wrote: »
    Try restarting your Steam client.

    ?
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Steam client restarts don't fix workshop problems.
  • DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
    edited January 2014
    Since last night it's been just awful, expected for the last day of sale.
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