I wish Aliens moved over objects without getting stuck all the time.
swansong
mk Join Date: 2013-11-04 Member: 188985Members
Why can't we have the sort of graceful Ass Creed movement? Instead with NS2 any little bump and your creature gets stuck on it. Moving around all over walls should be fun, instead it is just frustrating and it doesn't help that this is the only game where you can have a good ping, yet lots of lag? I don't understand why the game runs so badly, both on the network side and client. Why can't I run on the ceiling and then if there is a an overhang, run through that and onto the next room? Instead you just drop down on the floor all the time. I just see that as a limitation of the crappy system where your camera stays upright, it is so disorientating. It should have been done so the camera rotates to what ever you're on, if I'm upside down, I want to feel like I'm upside down.
I'm trying to find fun in this game, been playing for 22 hours now and I just come across fault after fault and there is no option. If I want my camera to rotate, where is the option to do so? No instead I'll bring this up and get flamed by the community and them saying it is a stupid idea.... well you don't turn it on and let me have it as I'd prefer it that way? Where is the harm in having options to make it more enjoyable for a particular person? The biggest killer though is the performance, none of my friends play for that reason of it just lagging and taking forever to load lol.
I'm trying to find fun in this game, been playing for 22 hours now and I just come across fault after fault and there is no option. If I want my camera to rotate, where is the option to do so? No instead I'll bring this up and get flamed by the community and them saying it is a stupid idea.... well you don't turn it on and let me have it as I'd prefer it that way? Where is the harm in having options to make it more enjoyable for a particular person? The biggest killer though is the performance, none of my friends play for that reason of it just lagging and taking forever to load lol.
Comments
Anyway, I agree that the degree of auto pathing should be improved for walls and ceilings so that you can follow an outcropping without detaching all the time.
Just think about how that would work with wall jumping...
Puke city!
I played AvP (all three of them) as well, and the constant camera shifting simply didn't work out as well in practice as it does on paper. All well and good during the singleplayer campaigns, but it went south pretty quickly in multiplayer.
gives me vertigo... idk about you