Team Spawns

DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
How does the game decide where teach team spawns, is it completely random?

Hoping someone knows as sometimes both teams spawn right next door to each other and that generally makes for awful games.

Comments

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Team spawn locations are defined in each mapfile. NS2 by default picks one of the possible spawns each round radomly.

    There are some mods like the NSL mod making sure only some set spawn combination are used.
  • DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
    Cool, it's a shame that it doesn't randomly pick locations furthest away from each other, that's normally the best form of spawning for games.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    NSL Maps have something that forces opposite spawns, i think it comes with the nsl mod? But i wouldn't install them on a server thats for public games, as the nsl mod comes with free friendly fire. 33% or 100% it still fckin hurts ass playing pubs knowing your shotgun/fade can be killed by some random idiot.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    NSL Maps have something that forces opposite spawns, i think it comes with the nsl mod? But i wouldn't install them on a server thats for public games, as the nsl mod comes with free friendly fire. 33% or 100% it still fckin hurts ass playing pubs knowing your shotgun/fade can be killed by some random idiot.

    It's a separate mod than what the game editor provides. In the editor, you can specify "Marine Random Only" "Alien Random Only" "Either team Random" and "Do not use" for initial spawn points when selecting tech point entities. Ideally, a mod just for enabling cross spawns (atrium + sub, or, datacore + flight for example) without all the extra nsl stuff is useful. It is very easy to make a map have a team randomly start atrium or subsector every single time (on summit, for example).

    I'm not sure what demand there really is to have that without the ability to cross spawn at datacore/flight as well.



  • SpaSpa Join Date: 2013-05-20 Member: 185301Members
    It just sucks mostly on summit since it seems like 95% of the time you spawn next to each other. Sub-Flight-Atrium
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    It depends on each map.

    On Summit and Descent either team can spawn in any of the four non-central tech points (there are mods that force cross spawns because close spawns generally don't make for great gameplay)
    On Veil and Biodome marines always spawn in the same place (Control and Reception, respectively) while aliens spawn in one of the three other TPs (Falls is impossible to spawn in like all central points)
    On Tram one team always spawns in Shipping and the other team spawns in either Warehouse or Server Room. Repair and ET are impossible to spawn in
    On Docking marines spawn in Terminal/Cafeteria/Locker Rooms and aliens spawn in Departures/Generator/Locker Rooms
    On Mineshaft marines spawn in Operations/Repair and aliens in Cave/Sorting. I don't remember if Deposit is a spawn room for aliens because I don't play Mineshaft much but I'm fairly certain marines never start there.
    And on Refinery I'm pretty sure all five tech points are possible spawns for either team. However, I'm shaky there too since I don't like playing Refinery.
  • SpaSpa Join Date: 2013-05-20 Member: 185301Members
    Deposit isn't a spawn point.

    Refinery is usually Turbine/Containment vs Smelting/Flow no spawn in pipe
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    It depends on each map.

    On Summit and Descent either team can spawn in any of the four non-central tech points (there are mods that force cross spawns because close spawns generally don't make for great gameplay)
    On Veil and Biodome marines always spawn in the same place (Control and Reception, respectively) while aliens spawn in one of the three other TPs (Falls is impossible to spawn in like all central points)
    On Tram one team always spawns in Shipping and the other team spawns in either Warehouse or Server Room. Repair and ET are impossible to spawn in
    On Docking marines spawn in Terminal/Cafeteria/Locker Rooms and aliens spawn in Departures/Generator/Locker Rooms
    On Mineshaft marines spawn in Operations/Repair and aliens in Cave/Sorting. I don't remember if Deposit is a spawn room for aliens because I don't play Mineshaft much but I'm fairly certain marines never start there.
    And on Refinery I'm pretty sure all five tech points are possible spawns for either team. However, I'm shaky there too since I don't like playing Refinery.

    Locker is no loner a spawn point for marines on docking and on refinery, nobody can spawn at pipeworks, in addition, close spawns are disabled, so Flow control means no smelting for other team, and if you spawn in smelting, you know they are in containment. Everything else is correct.


    I remember when it was possible to spawn in crossroads year ago. Good times :)

    BTW, I'd like to see docking with all five points as possible spawns for both teams, with close spawns prohibited. Should be awesome.
Sign In or Register to comment.