Old Skulk Taunt
meatmachine
South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
So, the default skulk taunt is now the 'chuckle' sound. This is very welcome.
However both 'taunt' and 'chuckle' in the com rose now play the 'chuckle' sound.
I don't want to offend whoever it was that put in the work to get this actioned, but it seems like a very sloppy job
I was under the impression we just wanted to be able to bind both/either sounds to a key, not sure what the point is with just cloning one sound over the other.
It's fun to make skulky sounds and it's fun to chuckle.
However both 'taunt' and 'chuckle' in the com rose now play the 'chuckle' sound.
I don't want to offend whoever it was that put in the work to get this actioned, but it seems like a very sloppy job
I was under the impression we just wanted to be able to bind both/either sounds to a key, not sure what the point is with just cloning one sound over the other.
It's fun to make skulky sounds and it's fun to chuckle.
Comments
Now we can bind 'chuckle' in console, we just basically need the skulk taunt changed back to what it was and then we're good, right?
Uh oh... somebody's losing their knee-caps!
Not sure if they're sounds available for this, but the fade and onos taunts are really quiet. Skulk, gorge, and lerk all have good sounds but fade and onos are pretty lackluster.
I vote to keep chuckle as the default skulk taunt!
I vote the same.
Wait, that's weird? I thought it was required when playing gorge.