sound_effect entity won't shut up!
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
I've got a sound_effect entity that is triggered by a button_emitter entity... problem is, it doesn't stop! It'll play once, and stop just fine, but if I go far enough away that it cuts off, then move back, it'll play again from the beginning. Is there something I need to change in the FMOD... thingy... or is this just something I'll have to either live with or scrap completely?
Edit: let me elaborate on my setup here: The sound entity is set to listen channel 1, and the message it's waiting for is "grindStart". The button emitter is set to emit channel 1, and the message is "grindStart".
Edit: let me elaborate on my setup here: The sound entity is set to listen channel 1, and the message it's waiting for is "grindStart". The button emitter is set to emit channel 1, and the message is "grindStart".
Comments
@Sewlek But if you wait around for the entire sound to finish, it should be gone for good, right? Well in my map even if I wait for the sound to finish, if I look away (commander view) then look back, it'll start playing all over again .
I made the sound file. It ends about a second after it's inaudible. I waited at least 5 just to be certain.