Simple Balances for Game
EvilFurby
Houston Join Date: 2013-11-24 Member: 189539Members
Easy Alien Balance:
1) Make Gorge Tunnels require at least biomass 1 and/or
2) Make Gorge Tunnels easier to kill.
I've noticed that 90% of the games in which aliens have Gorges that are semi-competent and build hydras + Gorges tunnels early seem to win, even on non-rookie servers. Even when you kill the Gorge, it's way too difficult o kill the tunnels early game. A lot of maps are already imbalanced as it is, where one Gorge can tunnel up a key location, build hydras, and make it virtually impossible to win the game absent a big skill player advantage.Those are just some of my suggestions. I play this game a lot, and ever since the patch it seems like it's much easier to win w/alien if you have a competent Gorge
Easy Marine Balance:
1) Please do not allow marines to beacon to their main base using observatories in other non-comm center bases. For example, it makes no sense that you can take the power out in a marine base, yet they can beacon to that base using an observatory in another room (one without a chair even) to beacon everyone to the comm chair. Think about it logically....the beacon summons all marines to it, correct? How does a beacon in a NON comm chair base somehow beacon players to a comm chair on the other side of the map, especially when the comm base has no power? It makes no logical sense and it's op. Marines shouldn't be able to just build obs all over the map and use those to beacon to main base, even when main base is powerless.
1) Make Gorge Tunnels require at least biomass 1 and/or
2) Make Gorge Tunnels easier to kill.
I've noticed that 90% of the games in which aliens have Gorges that are semi-competent and build hydras + Gorges tunnels early seem to win, even on non-rookie servers. Even when you kill the Gorge, it's way too difficult o kill the tunnels early game. A lot of maps are already imbalanced as it is, where one Gorge can tunnel up a key location, build hydras, and make it virtually impossible to win the game absent a big skill player advantage.Those are just some of my suggestions. I play this game a lot, and ever since the patch it seems like it's much easier to win w/alien if you have a competent Gorge
Easy Marine Balance:
1) Please do not allow marines to beacon to their main base using observatories in other non-comm center bases. For example, it makes no sense that you can take the power out in a marine base, yet they can beacon to that base using an observatory in another room (one without a chair even) to beacon everyone to the comm chair. Think about it logically....the beacon summons all marines to it, correct? How does a beacon in a NON comm chair base somehow beacon players to a comm chair on the other side of the map, especially when the comm base has no power? It makes no logical sense and it's op. Marines shouldn't be able to just build obs all over the map and use those to beacon to main base, even when main base is powerless.
Comments
Besides, I know coms who don't beacon at all, let alone:
"just build obs all over the map"
It's not OP, think about how weak an obs is, how much it costs and that strat would flop if marines wanted two stations...