Windows 2008 R2, Authentication Issues

StylomaxStylomax Denver, CO Join Date: 2013-11-14 Member: 189357Members
Well I'm pretty much stumped on this one and I am honestly not sure what I have configured incorrectly. I have read the Wiki howto on how to setup a server and followed all of the instructions. The server seems to start up correctly from the console but it has problems accepting connections. This NS2 server is running on Windows 2008 R2. I have forwarded ports 27015 and 27016 to the server's internal static IP address. Here's the console log:
Press Tab to open the console window
Press Ctrl-C to exit
Build 259
Windows Server 2008 R2 64-bit (build 7601)
Error: PhysX: Invalid Cuda context!
Setting breakpad minidump AppID = 4940
Connected to Steam servers
VAC Enabled
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 771 *.lua files for consistency
Hashed 36 *.hlsl files for consistency
Hashed 29 *.shader files for consistency
Hashed 17 *.screenfx files for consistency
Hashed 133 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 11 *.level files for consistency
Hashed 5135 *.dds files for consistency
Hashed 72 *.jpg files for consistency
Hashed 43 *.png files for consistency
Hashed 884 *.cinematic files for consistency
Hashed 2204 *.material files for consistency
Hashed 3557 *.model files for consistency
Hashed 105 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 2 *.fev files for consistency
Hashed 22 *.fsb files for consistency
Skipped 359 ui/*.dds files for consistency
Skipped 120 *_view*.dds files for consistency
Skipped 54 *_view*.material files for consistency
Skipped 123 *_view*.model files for consistency
Skipped 17 models/marine/hands/* files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Loading 'maps/ns2_mineshaft.level'
Cooked mesh with 28018 faces, 18874 vertices
Cooked mesh with 520 faces, 527 vertices
Cooked mesh with 20066 faces, 13315 vertices
Cooked mesh with 7467 faces, 6195 vertices
Error: Couldn't open file 'models/effects/windowcracks.model'
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 8 faces, 6 vertices
Cooked mesh with 8 faces, 6 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Building pathing mesh for level maps/ns2_mineshaft.level
Finished loading 'maps/ns2_mineshaft.level'
Client connecting (192.168.1.143)
Error: Failed to send user connect and auth, can't authenticate player
DisconnectReason_AuthenticationFailed cause #2
Client disconnected (192.168.1.143) Authentication failed. If other multiplayer
Steam games do not work either, then Steam could be down, or your firewall is bl
ocking it.


So when I attempt to connect to the server it displays the error messages that you see above and the only way I can try and connect is by using the console window since it doesn't show up on the master list. Any ideas as to what I should try?

Comments

  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
    edited November 2013
    Remember Windows firewall is on by default and you will need to allow 27015 and 27016 through the firewall. Allow both UDP and TCP for those.

    EDIT: having said that.... the server is seeing the client connecting, suggesting that the firewall isnt the problem, however just turn off the firewall for a test if the server is internal
  • StylomaxStylomax Denver, CO Join Date: 2013-11-14 Member: 189357Members
    Well I first tried adding specific port rules instead of the program rules that I previously had established before I tried disabling the firewall altogether. So I set inbound & outbound rules for ports 27015 & 27016 for both TCP & UDP. Same error so I decided to disable the firewall completely and I'm still getting the same error. Anything else that I should try or further information that I can provide that would help in fixing this issue?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Can you run steam on the server? If that has no issues, try wireshark. Should see something connection not being answered.

    Also I know the firewall is off, but you don't need TCP. UDP is all thats required to be opened.

  • StylomaxStylomax Denver, CO Join Date: 2013-11-14 Member: 189357Members
    edited November 2013
    I actually decided to go with Steam over SteamCMD for the server for a few reasons, although I sure hope it's not the cause of the issues. I have gone ahead and loaded the latest stable version of WireShark onto the server and did a capture while I attempted to connect to the server. I'm not seeing anything that stands out in the log but I am new to this particular tool so it could be something obvious to somebody else. I saved a copy of the capture file if anybody wants to take a look: NS2 Server cap.pcapng
  • unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
    edited November 2013
    Stylomax, add me to steam if you are still having problems. Basically my name on Steam is [TW.AT] Unter_hosen without the .

  • StylomaxStylomax Denver, CO Join Date: 2013-11-14 Member: 189357Members
    I just sent you a friend request via steam, you probably don't recognize it since I go by DaFreak on steam instead of Stylomax.
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