Please allow us the option of forcing default skins/models
Ghosthree3
Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
It's great that people have donated to you guys, and it's fair for them to get something to show off in return. However, I would like the option to choose whether I personally will see any shadow skins/models myself as I do feel there is an advantage to the shadows skins, particularly the skulk. In darker areas or just dark corners it is much easier to lose track of a skulk that's using the shadow skin than the default, giving it time to close in and potentially deal damage. I know I'm not the only one that feels this way and would appreciate the option. Don't say they're equal because they're not, you cannot have two things be different and the same at the same time. ONE is better than the other, and I would like to force the game to show me the original/most common version.
Again, I know they donated, they're right to show it off. But I should also have the right, as a player, not to be disadvantaged for it.
Again, I know they donated, they're right to show it off. But I should also have the right, as a player, not to be disadvantaged for it.
Comments
EDIT: I should add, if it gets you killed even once because of loss of sight in a dark spot, that is enough to justify forcing it. I'm sure it's happened to just about everyone tbh. It's not that it's IMPOSSIBLE to see them, it's just that there IS a difference.
EDIT2: I should also add that on brighter maps where having the shadow skin IS a disadvantage, those players have the option of just disabling it to not disadvantage themselves. Why should the opposite not be true.
I think it's all very subjective though. If you have trouble seeing in dark corners perhaps tweak your gamma settings?
cheating, though? ehhh.... kinda fuzzy lines to be drawn there. Regardless I don't think adjusting your monitor settings is cheating... if you can't even see in dark corners, you might want to do that.
FYI: I created a command-line utility to change gamma on-the-fly to make the game playable. Replace "gamma" with "sound" and you can see how water-brained the arguments against it are.
Also just noticed you have a double negative in your post, so confused now.
I get what you're aiming at with the playing field should be equal and all. But I think in this case the skulk model is such a minor advantage in dark areas that I just don't see the problem.
I'm aware that options is what you seek and I agree options are good. But be honest, how often did you actually die to a shadow skulk because he was more blend in with the environment? Was this perhaps not a simple case of a more skilled skulk then the usual "no shadow badge" skulk?
Someone with lower ping or higher gamma is much more likely to effect your game then a shadow skulk.
That being said, this feature would do absolutely no harm and if easy to implement, by all means. I just never saw this as a problem and why didn't anyone start a similar thread regarding black marines back in the day ?
The difference with black marines/fem marines (and I agree that a force default models should force these too) is that aliens actually light up marines with outlines/vision anyway so it matters a lot less. Or did in old AV anyway.
Ex: you come upon two gorges and put 200dmg in 1 of them, then they start jumping and healing all over each other. At first you lose track of which one already shot, but the you realise you shot the gorge with a shadow skin. So you quickly finish him off and can move on to the other.
Ex: the other team has a player 31-4 as as a shadow fade, and he's the only guy on their team with a shadow badge. Now you know when you see a shadow fade who it is, and to focus fire...
On the cheating issue, if gamma type stuff is ok? Then how about macros on my mouse/keyboard? I had one that would switch to para shoot and switch back to bite in <1/10 second.... Boom mouse 4 is now parasight.
Thats Racist! :P jk but yeah i agree it would be great to have an vanilla button in the menu. Lets take an example scentario:
1.if you chose to donate to have black textures you will always have them no matter what happens. They may or may not have an slight advantage this does not matter because...
2.if you chose to not donate you still have option to see regular textured enemys as you always would have in the past, because it does NOT take away donators black textures.
Only if there was no consistency checking like back in the good old days.
What's more, I don't think you could really justify removing players' pimped out skins outside a strict tournament setting or so. People have paid good money towards making the game better and have been rewarded by a little something for that. Taking that away without a very good reason would annoy a lot of people and set a bad precedent. Then again, if you run a server and code a server side mod for that, sure, it's your sandbox. Do what you will and let people vote with their feet
Then again, there are people tuning down their settings in a way to see phantom skulks clear as a day. While its not cheating it's clearly exploiting right?
The same goes for Shadow players ( both marine or alien ) now.
Mainly because you can immediatly tell for sure those players are not noobs and have a larger chance of being a higher threat.
This only goes up for public play ofcourse.
You don't see yourslef do you ? So the actual reward is to be seen.