Left Handed Mode
HeatSurge
Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
Requesting: Left handed mode.
I play with a key config where my shooting keys are on my left hand - F/D primary/secondary, so physically they're reversed vs the exo arms and heat bars on screen.
I've gotten used to it now, it was annoying in the beginning when I was just starting to play, but this problem applies to everyone who might be playing with a left-handed mouse as well.
Basically, the suggestion is to implement a menu toggle for "left handed mode" where it mirrors all weapon models in the game (maybe even rifle/pistol?) and hud elements like the exo heat bars most importantly.
Benefit is that when you press the left physical key the left exo arm is deployed, in the case of a left-handed config. Less confusion...
I'm not sure if this would be hard to implement.
I play with a key config where my shooting keys are on my left hand - F/D primary/secondary, so physically they're reversed vs the exo arms and heat bars on screen.
I've gotten used to it now, it was annoying in the beginning when I was just starting to play, but this problem applies to everyone who might be playing with a left-handed mouse as well.
Basically, the suggestion is to implement a menu toggle for "left handed mode" where it mirrors all weapon models in the game (maybe even rifle/pistol?) and hud elements like the exo heat bars most importantly.
Benefit is that when you press the left physical key the left exo arm is deployed, in the case of a left-handed config. Less confusion...
I'm not sure if this would be hard to implement.
Comments
No, I won't switch my attack keys. I'll just keep playing with the bars and hands reversed on screen :-/ ...
Weapon models other than the exo are obviously purely cosmetic, since they're "direction-independent-action" but would be "cool" to switch too, assuming it's easy (it should be just mirroring the model).
Then again, that would make you have to fire a single-handed exo with your ring finger because it comes with the arm on the left side on screen. :-P It would work just fine with dual-arm exos though. Still, I would love for someone to make that an option though; it shouldn't require overly much work, just putting the option in the menu, and some kind of check when you get in/out of an exo reversing primary and secondary fire bindings.
The bindings system will be getting a lot of additions to be ready for championships.
Nice. Might be a nice interim "fix" for this... if full model/exo heat bar mirroring never happens.
If I were changing something, I'd go with the pure keybinding "fix" in my previous post instead of doing just the bars...
Edit: I just realized I actually push the RMB(on a RH mouse)/LMB(on a LH mouse) with my middle finger, not ring finger. Weird, lol. I've never actually thought about that before either. So replace "ring" with "middle" finger in everything I said above.
No, I don't think we'd need to edit worldmodels or alter animations at all. If you looked at the weapons for Counter-Strike: Source, you'd see that every single weapon in that game is backwards, until you swap to lefty mode. Just mirror some of the weapons, and flip the display on the gun back to normal.
As others have said, Exosuits are the biggest challenge, but even then, when Lefty Mode is enabled, just swap primary fire so it uses the right gun, and vice versa. Is there a balance requirement to having the claw as your primary attack?
EDIT: Keep it clientside, we don't have to go too crazy with it.
Balance requirement preventing me from swapping 2 keys in the control scheme only when exo? LOL... I wouldn't think so. It'd be annoying to use middle finger to fire, but like I said, it's a very quick "slap-on" hackfix until/when/if ever the entire models are reversed.