I was a little surprised by that as well, initially. It turns out performance percentage is not actually reported by game servers. Instead, servers provide a different (and much lower) number which I must assume is their current tickrate (i.e. the number of game world updates per second). Whatever it is, the in-game server browser appears to divide this number by 30 to get a performance percentage.
In other words:
performance = tickrate / 30
However, I see this tickrate get as high as about 150 on empty servers, which is equivalent to 500% performance. I guess the NS2 devs wanted to simplify things by not showing a value beyond 100%.
I figured a little extra information never hurt anyone
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Not with the info I can query. You can usually judge that pretty well based on score though.
In other words:
However, I see this tickrate get as high as about 150 on empty servers, which is equivalent to 500% performance. I guess the NS2 devs wanted to simplify things by not showing a value beyond 100%.
I figured a little extra information never hurt anyone