Minimap suggestion

xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
So, you run around and bring up minimap and see that you have 5 extractors. You look at the bottom, and see 3 dots.

Uh, so 2 of those are blueprints? Touched, but not completed? Unpowered?

My suggestion would be to make not functioning structures look different on minimap, i.e. just a slight color variation. Say, blueprint is more light blue, unpowered is more dark blue, unbuilt... well, something in between normal and blueprint maybe?

Same goes for unbuilt alien structures - they might have darker color when growing, slowly fading to normal color when closer to completion.


^^ these are what I believe should be in game.



Now these further might require some discussion:
Parasite/infestation making slightly different alert (and vocie alerts) . COMMAND STATION TAKING DAMAGE makes everyone want to ask what is going on, when it was just para. Infestation making everything look like it's under attack - might distract marines, but comm can just check structure's health - if it's only armor going down, it's nothing really to worry about. So, suggestion would be to make low damage structure attacks (para, infestation, not babblers, hydras or spikes, tho) to look slightly different on minimap. Say, blinking other color.

Another cool thing might be to show cloaked structures in a slightly more whitish orange color for aliens. No real purpose, but will make map a little more informative.
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