Khamm needs egg counter!

BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Right now, the Khamm has now way of knowing when you're getting egg-locked... short of just looking and trying to count the blasted things.

Just a little egg symbol and an "X #" floating above the hive would be great.

Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    One, I do not think this is a bad idea. Seems easy to add.
    Two, I don't think it is difficult to count them unless you have several hives. If you have several hives than egg locking I would think be a non issue.
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    I can't believe the khamm interface is missing this. Also, what I would welcome would be some kind of a switchable tactical overlay with icons representing unit types and important buildings ala Homeworld or other games. Icons are more readable and would give clearer impression of what's going on.
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    edited November 2013
    You can also open your map and have a quick glance at the number of eggs icons ( they are really easy to spot ). It works well with any number of hives, echoed eggs.
  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    +1 If we're trying to make it simplify coming then have the egg counter turn red if #dead aliens>number of eggs
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Kamamura wrote: »
    I can't believe the khamm interface is missing this. Also, what I would welcome would be some kind of a switchable tactical overlay with icons representing unit types and important buildings ala Homeworld or other games. Icons are more readable and would give clearer impression of what's going on.
    Draconis wrote: »
    You can also open your map and have a quick glance at the number of eggs icons ( they are really easy to spot ). It works well with any number of hives, echoed eggs.

  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    james888 wrote: »
    If you have several hives than egg locking I would think be a non issue.
    We've ran out of eggs a few times with 3 hives. Mass crazy non-stop xeno.

  • SpaSpa Join Date: 2013-05-20 Member: 185301Members
    Usually if you are running low someone on your team will let you know that you are low on eggs. Also just paying attention you will see if your team is dying too much
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    +1
    Been saying this for a while now
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