End of a round : stat/feedback

FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
Hi everyone,
when a round ends, nothing happens and sometimes, i feel it would be nice to have some stat on the round played.
It could help the comm' and both team to understand what the ressources were used for.

For instance, you could have:
-Timer (length of the previous round. Actually, it show 0:00 as soons as the round ends)
-Total team ressources and team kill (as shown in the comp live stream)
- RT destroyed (a bit like what is shown in live stream)
- Resources spent on support (med/ammo/nano for marine & drifter/enzyme/mist... for alien) <- the most interesting from my point of view.

It could help pub commander to improve in term of ressource management and it will gives player an overview from the RTS-side perspective (in complement of the Score/K/D board).
I come with this idea because I often wonder how many ressources were spent in meds on field player as a marine or how many RT i lost as an alien, etc.

Of course, that's not a critical feature but i see the hive dashboard get build so maybe it could be add in the same time.

PS: sorry for the imperfect english!

Comments

  • Al_BoboAl_Bobo Join Date: 2013-03-14 Member: 183957Members
    Yeah, it would be nice to see something like that. There could be also more useless info like how many fades/onoses killed, the most damage done by a player in a single life, who was the most busy builder in marine team, how many times a dropped weapon was salvaged by other marines, how many marines were killed by a single gorge's hydras, the most damage 'tanked' by a gorge....stuff like that. At least there would be something to read while waiting for both teams getting a commander :P
  • FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
    So you rather like tasteless ends ?
    Al_Bobo wrote: »
    At least there would be something to read while waiting for both teams getting a commander :P
    Yep, given that there is usually a 1-5min afk time between each round on pub

    it would be useless information for most of the players, but it can also help some player to understand what's matter in a round (defend/attack rt; medspam when comming...)
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    edited November 2013
    Wonderful idea to be able to see your accuraccy, movement, perhaps other strange little stats at teh end of a round (on top the ones you already mention). Would be great.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited November 2013
    Ever tried ns2stats.com? Also it gives Awards for like most damage dealt etc. at the end of a round.
  • FreekerFreeker France Join Date: 2013-10-28 Member: 188858Members, Reinforced - Diamond, Reinforced - Shadow
    ns2stats is nice, especially the timeline ressources vs Tech/Building which i love to look at after comming a close game. Unfortunately, it's not an in-game feature ;)
    I was rather thinking about something helping to fill the waiting time between each round (you know, when half of the people doesn't join a team, that nobody talk on the serv, etc ^^).
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited November 2013
    Freeker wrote: »
    ns2stats is nice, especially the timeline ressources vs Tech/Building which i love to look at after comming a close game. Unfortunately, it's not an in-game feature ;)
    I was rather thinking about something helping to fill the waiting time between each round (you know, when half of the people doesn't join a team, that nobody talk on the serv, etc ^^).

    We have alltalk + 3 min limit after one has gone com, so i can't really comment on your situation :P. Also there is a awesome pregame mod in the workshop, but that made the problem even worse, ppl just didn't want to start the round :D Also with ns2stats you can spent that time ingame looking at last round stats etc.

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