Commander Control of the game / Recommandation / Evaluation

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
edited November 2013 in NS2 General Discussion
I've been terribly disappointed by a game. No it's not gonna be a rant. but a wish list. It's been so long since i think about it.

Context:
-Biodome as a commander
M=Reception/A=Platform
-The early game is ours. Fast PG. Map cut in half From Marine start to Atmospheric.
-All RTs on the map, Alien don't keep long the two "outside the hive RTs" (Canopy, Filtration)
Mid game same.
Then Aliens did focused on Canopy, with gorge and stuff.

At that point, with all upgrades done the marine did disconnected the brain. They could not keep 2 arc at the door exit of reception. Exo one after another (instead of making a 2 pack) did go to oblivion as this team was to damn stupid to weld each other. Sieging canopy was simply impossible. They did focused on Canopy for nothing. Loosing everything else. The dumbs did manage to loose the game. The Alien team couldn't believe it. A real shame.


Recommendations:
1st: I do think it is boring to be the commander when nobody is willing to do the job. It's a small community, the commander rings are even smaller. No commander no game!

So please if you don't do the commander stuff :
*don't dumb it down. Play properly. Commander don't need pistoleros. They need assets. We play to win.
*do LISTEN and comply ! What a commander asks isn't that difficult.
*Look at you map, you'll see everything becomes clear.
*Sentry the bases. Go through pg regularly. No commander should ask for that.
*Don't kill any Cyst node (unless necessary) so you can move discreetly and have plenty of time to do things. There is no Alien curse that is drown on you. A ninja has more chances to get things done than bulldozers.

And finally: Don't use the poor excuse: "it's lag...". lag? my ass !



So here are my suggestion and wish list.

Managing team
-Grouping and assign SQUAD pack from the score board or badges on left of screen. The shortcut system isn't good enough. Something that talks to the guys. They usually have unpronounceable names. We loose time with that. Colours have been suggested : good idea.

-At the end of the match commander access (if wanted) a dedicated interface to give good point, no points or bad points. It can even have influence on "ELO". In this interface the commander can see how much hours played. Especially for the people that just want to ruin the game. It's because they can do whatever they want that this game decline. A decent player is interested on good teamwork the other are just C-strikers. The C-strikers just make the game uninteresting.

-Special WP "Sentry there regularly" (with a timer). If a marine reach the WP timer get to 0. If the WP is left alone the timer still goes and sound. Alerts are given to marines more and more frequently (and more and more annoyingly).

-Special WP "Go there FAST". I don't have to explain

-Special WP "Front line". Push regularly there.

-Slap. My favorite. If a player becomes annoying. A good trout should do it. No only because it would be funny to see a trout in NS2. But also; it is visible by others. And THAT is the point in human psychology.


Goods control:
The P-RES is one of the most annoying thing for a commander.
1 with good team a some point it is useless to continue a game if no one can buy something. The P-RES was supposed to be on alien side. Seen on some D1 matches.
2 When it's public and not so organized you always have dumbs that buy Exos (just to be more useless) at the same time. So a commander is forced to forget exo upgrade in order to avoid that while it can be a good asset.

Being able to manage the team buy settings number of max Exos/jp/GL/FT etc... 3 GL in a 6 pack is kind of dumb.


Others
Stat time as commander visible in game. Can be useful.


You may add your suggestions.

Comments

  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    Ask the com what he's doing.

    If he goes: "I'm thinking a ninja arc push the tech to A1-W123 and.." You have communication, and even if he doesn't talk again people can work with long term goals...

    A suggestion would be color coding marines (if possible, maybe only for commander?) sure, you can hotkey people, but in a fight, how do you know which guy is going to kick butt with nano + medkit and which jumps around then dies. It also gives commanders something to do in downtime?

    I like these ideas, but com/karm changes are few and far between IMO. :(
  • RunkiRunki Helsingborg, Sweden Join Date: 2012-12-02 Member: 173929Members, Reinforced - Shadow
    Sounds like a good idea, but might make the com role even scarier for new players.
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    The 'Slap' would be a usefull and funny option.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    CCTEE wrote: »
    The 'Slap' would be a usefull and funny option.

    There was a mod for this in NS1, and your right it was hilarious. Easily abused and not really that useful, but hilarious.

  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Daxx wrote: »
    CCTEE wrote: »
    The 'Slap' would be a usefull and funny option.

    There was a mod for this in NS1, and your right it was hilarious. Easily abused and not really that useful, but hilarious.

    Of course no abuse intended. Still you can eject commander.
    I mean life is harsh for commanders.
    -Always target of any critic.
    -It's not the team who loose it's the commander.
    -Invent any responsibility : it's the comm

    ->And we have no way of getting things done except by asking...






  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    For feedback at the end of the game, it would be sensible to keep it positive only, say the com gets (team size)/3 'mvp' awards to give out at the end of the round. Positive reinforcement is more powerful than negative attitudes in a game like this.
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