Mod Failed Consistency Check
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
in Modding
So I thought I'd try Proving Grounds out on Steam Workshop, see how it works. Turns out, it doesn't, the mod won't be loaded by NS2 as it fails the consistency check. Well no shit Sherlock! I mean, it is a total custom mod, of course it is not going to be consistent with NS2.
So my question is, how do you use workshop to make a mod, and only use my files for consistency checking, rather than the base NS2 files? Is this just me being an idiot, or is this a design feature that could use a bit more thought?
So my question is, how do you use workshop to make a mod, and only use my files for consistency checking, rather than the base NS2 files? Is this just me being an idiot, or is this a design feature that could use a bit more thought?
Comments
C:\Users\[Username]\AppData\Roaming\Natural Selection 2
Not sure of linux directory though.
Also, the consistencyconfig.lua core file explicitly states, that if there is no config file, to create one...
Edit---
@SamusDriod, it doesn't matter how many times I delete the file, it is recreated everytime I launch NS2. I can't turn it off, as it is needed to protect my mod from hacking, so how do I get around this problem?
The only way around the issue is to have a separate installer, run -game pg, and all is good. This then begs the question, what use is the mod workshop, when it can't run mods?
Ha.
Ha.
Good one.
Delete...all checks in appdata's config file, problem solved
No. You have to always set your mod to public. Always.
Don't ask why.
I said DONT ASK. We don't know.