Using Shared.LinkClassToMap after map load
Howdy!
I've been experimenting with a dynamic mod-loader (think how the workshop is for Garry's Mod).
In order to add new entity classes (rather than just modifying the behaviour of existing ones), the class has to be linked to its kMapName.
Shared.LinkClassToMap only seems to work before the map is loaded.
Is there a way to do it after?
I've been experimenting with a dynamic mod-loader (think how the workshop is for Garry's Mod).
In order to add new entity classes (rather than just modifying the behaviour of existing ones), the class has to be linked to its kMapName.
Shared.LinkClassToMap only seems to work before the map is loaded.
Is there a way to do it after?