Solution to marines bunnyhopping. Skulks bite slows down.
stibaer
Join Date: 2013-07-25 Member: 186398Members
Marine gets bitten into his legs by a skulk -> He becomes slower and cant jump well for a while or until he receives a stimpack.
Stimpack shouldnt be the same as medpacks. Once it has been researched marines can use it on the push of a button and on the cost of life. -> You take one bite, use stimpack -> 2/3 hp gone. One more bite and you are a skulkysnack, but you can run and shoot with 50% increased movement speed and firing rate for 5 seconds. So if used 3 times to get a boost 15 secs long you end up with only 1 hp.
Stimpack shouldnt be the same as medpacks. Once it has been researched marines can use it on the push of a button and on the cost of life. -> You take one bite, use stimpack -> 2/3 hp gone. One more bite and you are a skulkysnack, but you can run and shoot with 50% increased movement speed and firing rate for 5 seconds. So if used 3 times to get a boost 15 secs long you end up with only 1 hp.
Comments
Just put jumping back the way it was, simple.
As for your spoiler, an equally skilled marine still gets the advantage.
Since I bring that up, speed and agility should be an armor upgrade. That way strafe jumping isn't such a game changer during the first 10 minutes.
I mean, at least change the name of the item from Stimpack to something else. It's the same exact name of the damn Terran marine ability that gives the EXACT SAME buff.
And also, how the hell are you supposed to be able to shoot quicker anyway? Pull the trigger harder?
If you want to suggest changes, at the very least be more creative.
it's funny that u say that because NS1 had the exact same ability:
!Agree.
The area of vision a skulk has is just too small, especially while he is biting. Skulks Jaws should be transparent to the skulk.
I would also like the welder to tether you to the marine you are welding, as it is a needless mechanic to turn/follow the marine when they inevitably start sprinting away as you begin welding them (a mechanic already considered not-fun).
a field of view of 110+ in options isn't enough for you?
NS2 can learn a lot from the experience SC2 has regarding balancing and mechanics.
Not everything has to be forcefully different.
The games are of a different kind but at the same time very similar in many acpects.
Its on purpose that the names are the same.
And since when are games and their mechanics about realism?
Its about fun.
Which would you prefer. A 3rd kind of pack (med, ammo, catalyst) or a fun, usable ability for the marines?
Which would you prefer. Babblers that cant be controlled at all or babblers that
fullfill more functions than only warming alien asses?!
Which would you prefer. One more thing the gorge can build or a nice ability to help your onosbuddy catch a pesky jetpacking marine!?